While we’re all distracted by BattleTech‘s intricate and ponderous mech warfare, the polar opposite, lightning-quick approach to turn-based giant robo-combat has been busy too. Into The Breach‘s latest patch quietly fixes a dozen-odd problems I doubt many of us even noticed this ridiculously slick game ever had, including one that meant getting your whole team killed in the final mission didn’t always mean a game over. Me, I’m happy because this patch marks Into The Breach’s first step into ultimate perfection – becoming a game I can play while lying down. (more…)
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