Donnerstag, 21. Mai 2026

Squabble over Disco Elysium's legacy continues as Hopetown studio recruit another ex-ZA/UM dev while dropping a new trailer on Zero Parades' release day

Today, May 21st, marks the release of ZA/UM's Zero Parades, the studio's Disco Elysium follow-up arriving following years of drama and turmoil surrounding the original game and the people who made it. So, naturally, one of numerous Disco-like games which have sprung up over the past few years has chosen that day to put out a new trailer, while also shouting about having recruited another former Disco Elysium developer.

Read more



from Rock, Paper, Shotgun https://ift.tt/fkrao1q
via ifttt

Prophet Margin is a holy city-builder that combines the joy of trade routes with the terror of God

Many fantasy games deal in the prospect of sacrificing things to gods, but few dramatise the associated exciting logistical pressures. Say you want to chuck a bunch of virgins into a volcano at regular intervals, to stop the regional Vulcan pulling a Pompei. Well, how are you going to procure an adequate supply of vestals, if you keep incinerating the very means of production?

Perhaps you can obtain some from the nearby villages, in return for some steel wire from your furnaces. Ah, but the nearby villages don't want any wire; they're desperate for fish. Fine: sell the steel wire to the villages on the coast, that they may haul in a big catch and sell it to the inlanders, so they can flog their spare virgins to you. What happens when the other villagers run out of virgins? That's their problem. As Valve like to say, we cannot be held responsible for the business decisions of third parties.

Read more



from Rock, Paper, Shotgun https://ift.tt/g7pwB8D
via ifttt

New Assassin’s Creed, Far Cry and Ghost Recon games will release by early 2029 say Ubisoft, who're also dumping cash into a "first playable generative AI experience"

While in the midst of not great financial times at the moment, Ubisoft have revealed plans to have new Assassin’s Creed, Far Cry, and Ghost Recon games out at some point between now and early 2029. Boss Yves Guillemot is touting this to investors as signifying an incoming turnaround following "one of the most ambitious transformations in the company’s history", which is corpospeak for taking a bunch of money from Tencent to rearrange some corporate chairs, delaying or cancelling a bunch of games, and laying off staff.

Read more



from Rock, Paper, Shotgun https://ift.tt/WYmTRVI
via ifttt

Mittwoch, 20. Mai 2026

"Seven or eight years is not that unusual": Diablo 4 lead says AAA games are taking longer to make, which is bad news for junior applicants

The biggest videogames are taking longer to make, according to Diablo 4 lead engine engineer Marcin Undak, and one consequence is that there are fewer junior openings at industry dreadnoughts like Blizzard and CD Projekt, because companies prefer to hire juniors right at the start of development. This isn't ideal, Undak suggested, because "the best teams" have a healthy mixture of crabby old wizards and sparky bantlings. OK, he did not call anybody either a wizard or a bantling. Maybe next time.

Read more



from Rock, Paper, Shotgun https://ift.tt/uxAFkl8
via ifttt

Dienstag, 19. Mai 2026

The long awaited Civilization 7 Test of Time update is here, bringing a huge suite of changes with it

The day that all of you Civvers have been hoping for is here. Firaxis have been promising Civilization 7's Test of Time update for a while now, and as I write these words into existence, that very update is available for you to download, complete with the most requested feature, the ability to play as one civ for a whole campaign.

Read more



from Rock, Paper, Shotgun https://ift.tt/VuenHW0
via ifttt

Arc Raiders turns to Denuvo Anti-Cheat in hopes of curbing foul play, Embark say they're "working to ensure minimal impact on performance"

Arc Raiders devs Embark have announced that they're going to be rolling out Denuvo anti-cheat software as part of efforts to limit the amount of dodgy behaviour going on the shooter. The studio said they'll be working to minimise any impact this has on performance, as they also deliver a new trader and weapon as part of a small update teased when they revealed the game's switch to bi-annual major expansions.

Read more



from Rock, Paper, Shotgun https://ift.tt/F3LJMCv
via ifttt

Steam's NSFW and Mature tags ditched by Valve in favour of "more descriptive" ones like Sexual Content and Gore, as part of wider revamp

Valve have revealed a round of changes to the tags which can be applied to games on the Steam store. The ones designed to give you a brief idea of the genres or themes you're in for if you opt to give any specific game a go, as well as grouping together similar works. 17 new tags have been added as a result of this rather substantial revamp, while 28 have been consigned to the scrapheap, and merging or updating several others.

Read more



from Rock, Paper, Shotgun https://ift.tt/jCpOFuT
via ifttt

"It was chaos": How The Witcher 4 and Cyberpunk 2 are learning from decades of CD Projekt's documentation mistakes

The Witcher 4 and Cyberpunk 2 have gotten ample attention for their whizbang Unreal Engine features and potential major cast resurrections, but one of their key 'enhancements' may seem horribly dry: their creation will be much, much better documented than any Witcher or Cyberpunk game before. This also means that they will be a stronger foundation for Witcher and Cyberpunk games to come. Both games are following a new production process that obliges the devs to keep their internal development notes up to date, from milestone to milestone – whether it be a narrative bible, a tool guide or a folder of sketches.

As technical writer team lead Jarosław Ruciński and senior technical writer Adrian Fulneczek explained during a presentation at this year's Digital Dragons conference in Kraków, CD Projekt have learned the value of good internal documentation the hard way over the past 20 years, with company lorekeepers departing and crucial tools shelved to cut costs, sabotaging work on everything from Cyberpunk 2077's Phantom Liberty DLC to the forthcoming Witcher remake at Fool's Theory.

Read more



from Rock, Paper, Shotgun https://ift.tt/CWip2hw
via ifttt

Montag, 18. Mai 2026

Subnautica 2 mod makes creatures killable, despite its devs' desire to convince players to "use non-violent and more creative solutions"

Subnautica 2 is deliberately designed to nudge you away from seeking violent solutions to your 'oh lordy there's a giant leviathan chasing me' problems, with devs Unknown Worlds having been clear that strong feelings have propelled them down that path. Yet, as they've also acknowledged, not every Sub 2 player will agree: cue a mod that makes creatures killable quickly springing up now the survival game's out in early access.

Read more



from Rock, Paper, Shotgun https://ift.tt/D2OwkWx
via ifttt

Zero Parades: For Dead Spies is both bootleg Disco Elysium and a spirited interrogation of fake culture in all its guises

For many players, Zero Parades: For Dead Spies will never be anything other than a seedy clone of ZA/UM's reputation-making Disco Elysium – a soul-sucking forgery of a doomy leftist masterpiece, whose original lead writers and designers have been ousted by scheming executives. It's appropriate then, that, Zero Parades proves obsessed with clones, forgeries, bootlegs, and the ways in which these entities can be wielded for erasure and displacement. Its opening third is a comical squabble over notions of authenticity and (thereby) identity, an interrogation of connoisseurship and the notion of the 'genuine article' as vectors for assimilation.

Read more



from Rock, Paper, Shotgun https://ift.tt/IwKXS8l
via ifttt

Skyrim now runs on Fallout 4's Pip-Boy and computer terminals, as modder delivers the one port Bethesda haven't thought of yet

It had to happen. After getting the original Fallout and Morrowind running as a holotape on Fallout 4's Pip-Boy and terminals, the same modder has now made Skyrim playable within the game about a frozen snack finding their son and being nagged about settlements. I can only assume Fallout 4 becoming playable in Fallout 4 is mere days away.

Read more



from Rock, Paper, Shotgun https://ift.tt/hsS79Ja
via ifttt

Sonntag, 17. Mai 2026

I didn’t think Forza Horizon 6’s custom garages would lead me to miss mucking about with my motor on Mexican driveways, but they have

There’s something about prying open the door of your majestic Ferrari 250 California or Reliant Supervan as waves gently lap against the shore off to your right and a blazing sun beats down on you from above that you don’t truly appreciate until it’s gone. Or, at least, that’s what I’ve found playing Forza Horizon 6.

Read more



from Rock, Paper, Shotgun https://ift.tt/My7EsUA
via ifttt

The Sunday Papers

Sundays are for rooting out clothes moths. The wool-devouring bastards have started cropping up all over my flat. I've put traps down but that's only dealing with the ones which have already hatched and taken flight. I need to work out where they're coming from.

Read more



from Rock, Paper, Shotgun https://ift.tt/iQBCu4J
via ifttt

Samstag, 16. Mai 2026

Palestinian pseudo-stealth game Dreams on a Pillow paints a difficult, poetic picture in its first look at gameplay

Back in late 2024, Palestinian developer Rasheed Abueideh announced Dreams on a Pillow, a "pseudo-stealth adventure game." It's set during the Nakba, the 1948 ethnic cleansing that saw Israel violently displacing Palestinians and dispossessing their land and homes, serving as Abueideh's emotional response to the attacks on Gaza that began in 2023. And now, as a second round of funding continues, a first look at gameplay has been offered up.

Read more



from Rock, Paper, Shotgun https://ift.tt/WiMPvDZ
via ifttt

For its 24th anniversary, Final Fantasy 11 is getting a free trial upgrade that lets you play it for as long as you like

Final Fantasy 11 is the MMO that just keeps on ticking. It's the game's 24th anniversary today, which still isn't old enough to make it the longest running MMO, but does make it old enough for those of you that played it when it came out to have grandkids. The game isn't just still running either, but getting new updates too, with a livestream held on the Japanese Square Enix YouTube channel yesterday marking the anniversary with details of what's still to come. Quite notably is the fact that the free trial is getting massively expanded.

Read more



from Rock, Paper, Shotgun https://ift.tt/zLaTKcq
via ifttt

Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it

With the early access release of otherworldly diving sim Subnautica 2, developers Unknown Worlds are dealing with some familiar criticisms about the new survival game's absence of weaponry or outright combat elements. Speaking to RPS among other journalists in a roundtable interview, design lead Anthony Gallegos acknowledged that Subnautica 2's emphasis on living with, rather than confronting larger, dangerous organisms will be "a continued point of resistance" for some players, while reiterating that it's the heart of the game.

Read more



from Rock, Paper, Shotgun https://ift.tt/SQxnaNb
via ifttt

What are we all playing this weekend?

What are we all playing this weekend?

There is currently a white cloud swimming across my right eye. It's not, as I thought first, a smudge on my glasses. It's my old friend, a retinal migraine. I'm hoping by the time this article goes live it will have dispersed entirely and I can get back to a walk in the park. If now, this weekend will be spent in a dark room staying exceedingly hydrated.

That's enough about my wild plans. Here's what the rest of the team are up to.

Read more



from Rock, Paper, Shotgun https://ift.tt/g4H8EbK
via ifttt

Freitag, 15. Mai 2026

EVE Online's Cradle of War expansion wants to make the space MMO more welcoming to new players, before killing them in galaxy-wide omniconflict

The effective onboarding of curious yet noncommitted first-time EVE Online players is a conundrum that developers Fenris Creations, formerly CCP Games, have been trying to solve for decades. Many are enticed by the MMORPG’s purely player-spun tales of espionage and military adventure, only to bounce off its dense hull of complex economic spacemaths and a sandbox occupied by oft-unpunished pirates and con artists. Perhaps the game’s next big expansion, Cradle of War, will have more luck when it launches on June 9th.

Read more



from Rock, Paper, Shotgun https://ift.tt/uk0wxUf
via ifttt

Forza Horizon 6 is lightweight enough to perform on just about any PC - though its new ray tracing modes slam on the brakes

Forza Horizon 6’s bootful of PC-specific tech features was apparently stuffed enough to warrant a big, colourful blog post about them. Ultrawide support? Yes. DLSS 4 and FSR 4? Both. Ray tracing? A resounding hai, those souped-up lighting and reflection effects escaping FH6’s car-ogling mode and adorning its open world for the first time in the series.

Actually playing the thing, however – and/or spending enough time in its benchmarking tool – reveals that its PC performance highlights mainly concern the absolute basics. On standard settings this is most definitely a smooth-running game, one that’s capable of scooting along on budget builds and handheld PCs while zooming through frames on powerful graphics cards. But, that’s not necessarily with the help of bleeding-edge tech. Upscalers like DLSS disappoint more than they impress, and the performance tax levied by those RT effects will drag you down from supercar luxury to framerate poverty.

Read more



from Rock, Paper, Shotgun https://ift.tt/wn0PJgR
via ifttt

Donnerstag, 14. Mai 2026

Exodus' former studio head James Ohlen touches on why he left Archetype Entertainment: "I was running on fumes"

Back in December of last year, despite being the head of the studio, James Ohlen left Archetype Entertainment, also leaving his role as producer on Exodus behind. It was a bit of a surprise, given that he co-founded the studio after having retired from BioWare in 2018. Now, in a recent interview, Ohlen explains why he made the call, coming down to potentially the most unifying experience in game dev: burnout.

Read more



from Rock, Paper, Shotgun https://ift.tt/rOjy52R
via ifttt

Moss: The Forgotten Relic is a shinier, VR-less fusion of the two beloved puzzle platformers that's out this summer

There's always a twinge of sadness when a game designed for VR later gets ported to be played on a regular screen, primarily because it's just not technically the realm the game was made for. That's sad to me! On the other hand, I do not own a VR headset, so I do win in those instances as well. Like today, for instance, as the Moss series is getting a VR-less version, with both games combined into one neat package.

Read more



from Rock, Paper, Shotgun https://ift.tt/DgAwqJh
via ifttt

"It's a UGC platform, there is always going to be dog s***" Garry's Mod creator says as S&box's latest update aims to punish AI-generated thumbnails

S&box, Facepunch Studios' open source game development platform/spiritual successor to Garry's Mod continues to fight a battle against AI-generated games early doors. After Facepunch founder Garry Newman was quick to confirm the studio would be "taking action to promote human creativity and push obviously AI-created slop off the main page" following S&box's launch to mixed reviews, the game's latest update has taken aim at punishing creations with AI-generated thumbnails.

Read more



from Rock, Paper, Shotgun https://ift.tt/uApz8l7
via ifttt

Arc Raiders will get major updates every six months going forwards, with the next one set to roll out the shooter's largest map yet

Arc Raiders is switching up its update cadence, with developers Embark having decided that dropping a major set of additions every six months is better for the shooter's long-term health than sticking to a monthly update grind. The first update set to be released under this new modus operandi's also been revealed: it's called Frozen Trail and will include the game's biggest map to date.

Read more



from Rock, Paper, Shotgun https://ift.tt/sEZxOJ9
via ifttt

Mittwoch, 13. Mai 2026

The Steam Controller is actually a scream controller, because Valve couldn't resist making it cry out in memey pain when you drop it

We've all heard it. This sound. The infamous Wilhelm scream, famous for cropping up whenever a game or film sound designer fancies a bit of inside jokery. Or, in this case, when Valve want to work an easter egg into their new Steam Controller. Yep, if you drop it in the right way, the controller Wilhelm screams in pain.

Read more



from Rock, Paper, Shotgun https://ift.tt/8CAOL3G
via ifttt

"Everyone would hate you": Stardew Valley creator is "open" to adding adultery and NPC divorces, but he's against it "on a moral level"

The first thing I read this morning was a lifestyle headline about how humans simply aren't "built" for monogamy. The second thing I read was Eric "ConcernedApe" Barone toying with the idea of introducing adultery and, by extension, divorces to cosy life sim Stardew Valley. If the third thing I read this morning is, for example, a bus advert for Paramount show Caught in the Act, I will interpret this as the universe granting permission to jump into a Portaloo with the next person who waggles their eyebrows at me.

Read more



from Rock, Paper, Shotgun https://ift.tt/sadpjYO
via ifttt

Dienstag, 12. Mai 2026

Valve's next Steam UI target is the Community Market, with more details and, yes, a wider layout

"Bigger," Gabe Newell chants incessantly at Steam's Valve UI and UX team at Valve. "Larger! More! Never stop making it bigger!" He screams. At least this is what I imagine has been happening over the past year, given the number of size related (mostly widening) changes that's been taking place on the storefront. Today, another UI change is on the way, this time for the Steam Community Market.

Read more



from Rock, Paper, Shotgun https://ift.tt/4CkB8ic
via ifttt

Forza Horizon 6 leaking early was "not the result of a pre-load issue", developers Playground say, while threatening "franchise-wide and hardware bans"

Following news of Forza Horizon 6's PC version leaking online ahead of release, developers Playground Games have said the leak was wasn't the result of a Steam pre-load issue. They've also made clear that anyone playing a pirated copy risks a serious ban.

Read more



from Rock, Paper, Shotgun https://ift.tt/CwPnhm8
via ifttt

War is coming to Whiskerwood: the city builder's next patch brings ship construction, naval combat, and island defences

Until now, Whiskerwood players have been on the receiving end of a lot of feline stick. The city builder puts you in charge of a small colony on a distant island of the cat empire. From month to month you need to grow your burgeoning town but also meet the resource demands of your colonial overlords.

After six months of living under the yolk of feline oppression in early access, Whiskerwood's developers think it's time we got some tools to push back against our overlords. Whiskerwood's next patch will add full ship construction, naval battles, and ability to construct island defences, such as towers and fortresses to fight back against your masters.

Read more



from Rock, Paper, Shotgun https://ift.tt/hOSaq2E
via ifttt

Montag, 11. Mai 2026

Forza Horizon 6's PC version leaks early, allegedly rumbling out of the garage via a Steam upload mishap

Forza Horizon 6's PC version has leaked online ahead of release next week, with an unencrypted Steam build allegedly being to blame.

Read more



from Rock, Paper, Shotgun https://ift.tt/wEdbZCW
via ifttt

The latest Crimson Desert patch lets you ride a special lion to a claw machine which spits out chairs and special hats

Crimson Desert continues to morph into newer and more unknowable forms with each patch developers Pearl Abyss put out. For example, the latest one turns it into a game in which you can ride one of many special animals to a claw machine that stocks some nice decor and accessories, then get a handy partial refund when upgrading your gear. Also, passengers will no longer enable your road rage by getting out and trying to duff up whichever unlucky person you've crashed your wagon into.

Read more



from Rock, Paper, Shotgun https://ift.tt/yFl0zwW
via ifttt

Sonntag, 10. Mai 2026

"We tried something different": Looking back on SiN Episodes: Emergence, the Valve-backed shooter that tried and failed to kick off an age of episodic gaming

On May 10, 2006, Ritual Entertainment released SiN Episodes: Emergence, the first of nine episodes set in the sci-fi megalopolis of Freeport City. Backed by Valve and launched on Steam just a month before Valve's own Half-Life 2: Episode 1, the game felt like it was the start of something new. Ritual even had Gabe Newell singing their significance, saying in Emergence's launch day press release that "With the release of SiN Episodes: Emergence Ritual is leading the industry's long overdue migration to producing episodic content."

Valve famously released just two Half-Life episodes before stalling. Ritual only ever managed one.

But, as I learned when talking to some of its creators, SiN Episodes: Emergence is much more than a hiccup in the history of gaming, it was a title torn between the old publishing traditions of the 90s and newly emerging technologies of the 00s. They also told me about the time they "faked the shit out of" all the screenshots for a PC Gamer exclusive.

Read more



from Rock, Paper, Shotgun https://ift.tt/3rDnYkV
via ifttt

The Sunday Papers

Sundays are, and apologies in advance for the less-fun-than-average intro, for peeling back the layers of the smelly legal onion that is scattering pet ashes in the UK. The government’s Regulatory Position Statement (or RPS – no relation) suggests this is only easily done on property you already own, which makes things tricky for my flat leasehold – if you’re unfamiliar with this term, it’s a bit like what Steam is to games, in that I don’t technically own jack shit. My willingness to sneakily spread Roxy, who I’m more pleased to report went to sleep while blissfully stoned, across a nearby garden has also been sapped by the knowledge that ashes are highly alkaline, and could thus kill weaker plants and grasses. Shame, really. She loved destroying things.

Read more



from Rock, Paper, Shotgun https://ift.tt/QnX7uTd
via ifttt

Samstag, 9. Mai 2026

AlteredBlood+ is a movement shooter set at the end of the universe where the key to survival is soaking up your enemies' blood

The year is 3232 CE, a "self-replicating megastructure" named MOTHER is launched into the centre of space. Fast forward to the year 4,199,245,344,263,242,348,389,893,582,349,373 CE (no I'm not joking), and MOTHER has "consumed 99.99999997% of the Observable Universe." What's left of humanity hangs on in that tiny percentage that hasn't be consumed, which is where you, a Reaper, a creation of MOTHER's, steps in as part of AlteredBlood+, a movement-FPS platformer where the blood of your enemies is your strength. Also you're a furry!

Read more



from Rock, Paper, Shotgun https://ift.tt/kGbUhJe
via ifttt

Europa Universalis 5's latest patch notes took up 72 pages on a Google Doc so I think it might be a big one

The latest patch for Europa Universalis 5 dropped earlier this week. Numbered 1.2 and titled Echinades, it is the game's "biggest update yet," as true a sounding statement as can be given that the patch notes come out to apparently 72 pages in a Google Doc. I don't have time to read all of that! So I won't, but I will tell you about the highlights kindly outlined by Paradox Tinto that feature in this update.

Read more



from Rock, Paper, Shotgun https://ift.tt/7R6D29z
via ifttt

Psychonauts developer Double Fine are the latest Microsoft-owned studio to unionise

Some good news for the day: indie developer behind the cult classic psychic platformer Psychonauts and more Double Fine are unionising. As spotted by Aftermath, a petition was filed by the Microsoft-owned studio to the National Labor Relations board on May 7th, and are doing so with the Communications Workers of America (CWA), following suit from a number of other developers owned by the tech giant.

Read more



from Rock, Paper, Shotgun https://ift.tt/Ux3Zhka
via ifttt

What are we all playing this weekend?

I really thought I'd be done with the decorating this week, but it continues. I have at least got all of the cabinets back on the walls, the larder unit painted and assembled, and regained ready access to the fridge. No more cheese sandwiches for a while, I pray. I'm in the last stretch. I need to touch up all the paintwork where I've left fingerprints and scratches, screw on all the door knobs, and then clean away all the paint stains on the floor and countertops.

I am so close to having a kitchen I can cook in again. I can almost taste it.

But, enough about my slow decorating, let's talk videogames. What are the team playing this weekend?

Read more



from Rock, Paper, Shotgun https://ift.tt/hBnUxGV
via ifttt

Freitag, 8. Mai 2026

Give yourself vampirism with a mortar and pestle in Dracula: The Disciple, an alchemist's castle puzzler from Styx devs Cyanide

Many are those who stray before Vlad the Impaler seeking eternal life as a vampire. Poor, ignorant cattle! Immortality is a goblet of ashes, a bouquet of thorns, an endless stairway among the fading portraits of bygone loves. Besides, you have to solve a bunch of alchemy puzzles first, and if I'm interpreting the announcement materials for Dracula: The Disciple correctly, you might only get halfway there and transform into a normal dude with a gross undead hand.

Read more



from Rock, Paper, Shotgun https://ift.tt/85DutlK
via ifttt

Donnerstag, 7. Mai 2026

Still hoping to snag a Steam Controller after it sold out? You'll have to literally join a queue to get one

Been a bit of a week for the Steam Controller, 'ey? It launched earlier this week sans console, only for Valve and everyone else to find that it pretty much immediately sold out. Tech scarcity? Who could have seen that one coming, even for something as simple as a controller! That then resulted in some naughty people flogging them on eBay for at least double the price, but worry not intrepid purchaser, for Valve have shared details on how they plan to dole out the controller going forward.

Read more



from Rock, Paper, Shotgun https://ift.tt/oauMU8z
via ifttt

The World of Darkness grows bigger with a first look at Hunter: The Reckoning - Deathwish and a Werewolf: The Apocalypse - Rageborn reveal

Lucky you! You've got a look at two World of Darkness games in one today (that's the Vampire: The Masquerade universe, for those asking). First is one we already knew about, Hunter: The Reckoning - Deathwish (is it also a World of Darkness requirement for the secondary subtitle to always be followed by a hyphen?), which received less of a gameplay deep dive and more of a light splash. The second is the reveal of Werewolf: The Apocalypse - Rageborn (see what I mean?), a metroidvania where, as the name suggests, you're a werewolf!

Read more



from Rock, Paper, Shotgun https://ift.tt/DFg1Ar7
via ifttt

Who owns the Wizardry RPGs? We do, say both Drecom and Atari as an unusual IP acquisition splits custody of the genre-forming series

Foundational RPG series Wizardry has, over forty years since helping to codify the roleplaying videogame, found itself torn between present-day custodians. Atari announced yesterday that they’d acquired the rights to the first five Wizardry games, as well as "their underlying IP," and said they’d be re-releasing those five on modern platforms. This morning, however, Japanese publishers Drecom – who bought Wizardry’s copyright and trademark rights in 2020 – tXeeted that contrary to certain reports on Atari’s acquisition, it was they who’d continue to own and manage the intellectual property in the future.

Read more



from Rock, Paper, Shotgun https://ift.tt/MEcHk6z
via ifttt

Like fleshy, diaper-wearing cars, infants in The Sims 4 have been "tuned up", making them faster to feed and change, and it's easier to clean up their poop

I've never been into a pediatrician's office to confirm this, but I've always suspected that in the centre of the room there's a concrete trench beneath a metal lift. It just stands to reason that when an infant goes in for a check up, they're plonked down on the metal frame, raised up two or three feet before the doctor goes down into the trench to inspect the baby's fleshy chassis from below. Maxis have only poured petrol on my suspicion thanks to a section in The Sims patch notes titled: 'Infant tuning'.

Read more



from Rock, Paper, Shotgun https://ift.tt/kuHQifW
via ifttt

Mittwoch, 6. Mai 2026

Stranger than Heaven, out this winter, sees the Yakuza devs blend Snoop Dogg into a musical adventure/Tojo Clan origin story that looks fascinatingly quirky

Right. So. Stranger Than Heaven, the Like A Dragon/Yakuza devs' hop through different decades of 20th century Japanese history? Snoop Dogg's in it. And, also, it's telling the story of how the Tojo Clan - the famous yakuza group Kazuma Kiryu belongs to - came to be founded. Oh, and it'll have you wandering around town sampling the sounds of brooms sweeping and steam trains chugging so that you can turn these into symphonies, as you plunge headlong into a career in band management.

All of that and more has just been shown off in a fresh look at the game, which is out this winter.

Read more



from Rock, Paper, Shotgun https://ift.tt/3goxEiA
via ifttt

MindsEye studio Build a Rocket Boy reportedly lay off around two thirds of 250 remaining staff following release of sabotage mission

MindsEye developers Build a Rocket Boy (BARB) have reportedly laid off around 170 of their remaining 250 staff in yet another round of cuts. The move leaves them with a studio of approximately 80 people following the release of an in-game mission which alludes to the alleged "sabotage" BARB CEO Mark Gerhard claims the game faced around its initial release.

Read more



from Rock, Paper, Shotgun https://ift.tt/NfZJjpT
via ifttt

Dienstag, 5. Mai 2026

Dead as Disco is out in early access to fill the Hi-Fi Rush and, weirdly, Batman: Arkham series shaped hole in your heart

At this point in time, even if Tango Gameworks were ultimately saved, there's no telling when we might get a new Hi-Fi Rush game. I'd like it to be soon! That thing is the definition of a perfect 7/10 (I will not be reading any commentary on this oxymoronic statement). Alas, I shall have to continue waiting, but there seems to be a solid entry in the action rhythm genre out today in early access in the form of Dead as Disco.

Read more



from Rock, Paper, Shotgun https://ift.tt/HsCDXgN
via ifttt

Choose between Buddhist Star Trek, rad vinyl music, and forest fire deathgames in this week's PC releases

How dare you condemn me without knowing the facts! SHUT UP – I'm having a rhetorical conversation with myself. True, there was no new PC game round-up post yesterday, which might be offered as evidence that somebody forgot to write one, but you have no proof, no proof whatsoever that this wholly speculative 'forgetful RPS editor' was me. Also true: I've written 99% of the previous round-ups, but this guarantees nothing, for as David Hume reminds us in A Treatise of Human Nature, our minds are ill-equipped to identify relationships between past and future experience; all we have is the appearance of events following each other.

As such, the list of PC games below is but a sputtering of alienated atoms across the endless instant of ineffability. My memory informs me that PC games were released last week, and there appear to be more being released this week, but to argue for some kind of causal 'trend' would be buffoonish - and you, my dear friend, are no buffoon, or you wouldn't be even now writing a comment about why my reading of Humean skepticism is pretentious and incorrect. Onward!

Read more



from Rock, Paper, Shotgun https://ift.tt/VR6WCvr
via ifttt

"We want to ensure gamers are part of those conversations": Stop Killing Games launch player advocacy group to lobby the UK government

The Stop Killing Games campaign announced plans to set up some non-governmental organisations earlier this year, with the aim of ensuring their work goes beyond a current push to prevent online games being rendered unplayable when publishers shut down their servers. One of these regional advocacy groups has now launched in the UK, going by the name Gamers’ Voice.

Read more



from Rock, Paper, Shotgun https://ift.tt/qoDISkP
via ifttt

Montag, 4. Mai 2026

Space Hauler is a full scale space flight sim set around Saturn where every single button in your ship is functional

I do love a bit of space exploration in games, there's something quite beautiful about the infinite openness, alongside having a terrifying primal fear quality. The peacefulness is often the important thing for me though, and the upcoming cargo delivery sim Space Hauler looks like it will, uh, deliver on that front.

Read more



from Rock, Paper, Shotgun https://ift.tt/GolVPny
via ifttt

"It meant we got the design right": Resident Evil Requiem's producer on the DLSS5 Grace Ashcroft debacle

Back in March, Nvidia revealed unto the world DLSS5, the next version of its upscaling and frame generation tech. It was ugly as sin, turning Resident Evil Requiem's Grace Ashcroft into, in the words of our own James, yassified Instagram models. The response from developers and onlookers alike was overwhelmingly negative, but of course Nvidia CEO Jensen Huang didn't see it that way (he's still wrong, by the way). Yet amongst the mess is a glass half full outlook from Requiem's producer, Masato Kumzawa.

Read more



from Rock, Paper, Shotgun https://ift.tt/i6djvwF
via ifttt

Crimson Desert's latest patch will help with your post-game buff build boredom through boss fight do-overs and more

A slightly strange aspect of Crimson Desert thus far has been that the more you get through it, the more enemies you beat, and the less enemies you actually have to fight. It's been a contentious point for some who want to test out their buff boy end-game builds and only have hot air to slice at. All is not lost, however! As the latest update for the RPG has introduced some handy features that will let you experiment with these builds.

Read more



from Rock, Paper, Shotgun https://ift.tt/qLgXKR3
via ifttt

Sonntag, 3. Mai 2026

Wolfenstein meets Metroidvania in Wolfhound, an 8-bit ode to yesteryear with zombies and Nazi mechs

Wolfhound is a game that I've kept my eyes on for quite some time, listing it on both our 2025 and 2026 most anticipated lists. While an exact release date for this retro-inspired indie is still forthcoming, indications hint that it may arrive at the tail end of this year, and a build that I've recently played provided more reasons to be excited.

Read more



from Rock, Paper, Shotgun https://ift.tt/yVTeins
via ifttt