Sonntag, 6. September 2026

The Sunday Papers

Sundays are for luxuriating in the chill of the September air and hoping for more of the drenching rain that's ended the summer heat. Though, it's a luxuriating that's quickly pierced by the worry that we've seen the last warm weather of the year. Winter isn't far off and all the gaps around the windows in the living room are going to start making themselves known again.

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Samstag, 5. September 2026

Deliver packages in foresty mountains and avoid thieving boars in the Death Stranding-adjacent and quite calm-looking Pinetrail

I can take or leave a majority of Death Stranding's story (BB forever, though), but I gotta give it to Kojima: delivering stuff is fun. There's a genuine complexity to the process of deciding what to pack and how you pack it, making the simple act of delivering something like a pizza legitimately challenging. So I'm quite tickled by the look of Pinetrail, a much less apocalyptic delivery game where you drive a tiny three-wheel rickshaw truck transporting packages across luscious forests and mountains.

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The ESRB wouldn't let Valve release the cinematic trailer for Left 4 Dead 2, so what did they do? They "leaked" it, obviously

My only experience of Left 4 Dead 2 is a handful of sessions in my youth where a friend handed me a controller (me, a person whose shooter experience extended to Ratchet and Clank at the time), told me nothing, and let the chaos unfold. I did not do a good job. But it left a lasting impression! Though perhaps that impression would have changed had I seen its cinematic trailer as soon as Valve had wanted to release it. The problem was, the Entertainment Software Ratings Board weren't so hot on the game, including its marketing materials, so that left Valve with one option: leaking the trailer themselves.

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Mortal Shell 2's latest update adds in an experimental new mode that adjusts the challenge based on how much you do or don't die

Another week, another Mortal Shell 2 update! The first proper one arrived a week ago, and smoothed down some of the game's rough edges to make for a (slightly) more generous experience. This next update brings with it a bevy of changes, but most notably is an experimental adaptive difficulty mode that changes depending how well you're doing.

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What are we all playing this weekend?

This is the first Saturday in a month I've woken up without a blocked nose or a mucus-hurling cough. Trips to Spain, Sweden, and Germany in quick succession and loaded on top of a cross country bike ride may have been a touch to much for my ageing body.

Still, at last, I am well. In body, if not in spirit. So, better start playing some games then, right?

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Freitag, 4. September 2026

I’m an ethical muncher in The Blood of Dawnwalker, which means I’ve forced poor Coen to slurp up nine million rats

Coen, the half-man and half-vampire protagonist of The Blood of Dawnwalker, doesn’t like chomping down on rats.

I know this because he’s told me multiple times, after I’ve made him slurpily drain a rodent like it’s a furry Frube (other brands of tubed yoghurt are available). Sometimes he shudders a bit and makes noises of disgust. Other times he straight up says things like "This is not a nice thing to do". I know it’s not, farmboy whose family needs saving, but what’s the alternative?

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Blood of Dawnwalker's first patch offers relief from buggy tutorials and tight-lipped NPCs, but Rebel Wolves are still working on fixes for the stuttering and shader crash problems

Witcher-flavoured vampire RPG The Blood of Dawnwalker has received its first post-launch patch, with developers Rebel Wolves dipping their fangs into a modest neckful of problems with blocked quest progression and general controller behaviour on PC. They've also taught a blacksmith a new recipe. Alas, the devs are still working on fixes for those problems with stuttering, PlayStation button-mapping, and shader compilation we covered last night. Still, at least your brother Lunka will no longer get hopelessly lost while walking you through the tutorial.

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