Samstag, 10. Oktober 2026

Nivalis Nights might not have any combat, "but that doesn't mean it's a cosy game," so says its lead writer

Discourse notwithstanding, there is a time and a place for cosiness in games. It's nice to chill out sometimes! I can admit that. I also just prefer a bit of friction in a game, something to put the edge on occasionally, even if there is cosiness to be found within it. And according to the lead writer of Nivalis Nights, Thomas Welsh, you can find some of that cosiness, it just isn't a cosy game, and you have to put some work in to get it.

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Resident Evil inspired, cannibal dungeon crawler Medium Rare has a delightful art style trick up its sleeve: stock photos

I've spoken here before how the ultimate way to rope me into checking your game out is by having a nebulously designed Strong Vibe, a look that immediately sets it apart before I even know what any mechanics might be, and Medium Rare, a Resident Evil inspired dungeon crawler RPG about rescuing your wife from a human meat factory, has a deliciously nasty vibe. And its crunchy look has some inspired origins: stock photos.

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What are we all playing this weekend?

The descent into autumn continues: this week I slept with an extra blanket on the bed. I'm not into swapping the duvet out for the winter tog yet, I'll be holding off on that until at least December, but the laying of the first blanket is a true marker of autumn's arrival.

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Freitag, 9. Oktober 2026

Timeloop metroidvania Echo Weaver is the brave game that locks almost nothing off and challenges you to break it

Writing about new 2D timeloop metroidvania Echo Weaver is tricky because most - possibly all - of what you need to complete it is available to you the very second you first wake up, deep in the charnelpools of an ethereal and shattered lunar civilisation.

The plot in brief: you are a perpetually rewinding robot boy on a mission to work out what the hell happened. You'll explore overgrown biomes, investigate busted machines, run errands for a handful of scrappy, splashy-hued aliens, and conjure holographic flashbacks that cover the circumstances of your own creation. Developers Moonlight Kids stress that the only thing you really gain in the course of all this is knowledge. There are a few upgrades to gather, but no core skills to unlock. Instead, it's all there for you to learn, whether by reaching a tutorial area or just by hitting buttons at random and messing with terrain fixtures.

As such, my telling you about abilities really does risk ruining it, much like explaining the behaviour of celestial bodies in Echo Weaver's great influence, Outer Wilds. So if you're strongly inclined to buy the game – my verdict after four hours: a vivid and thoughtful, freeform Metroidy puzzler with refreshingly minimal combat and a few rough edges - maybe get your feet wet before reading on.

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Donnerstag, 8. Oktober 2026

All hail brand synergy, Cyberpunk 2077 is getting a live action adaptation from Paramount and the producer behind the horrendous Doom movie

Welp, Cyberpunk 2077 is getting a live-action adaptation! With the plethora of Hollywood adaptations of video games these days, this is one of those bits of news that has me thinking, "wait, that wasn't already a thing?" Apparently not!

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PlatinumGames CEO pauses a discussion on Stellar Blade's Bayonetta costume crossover to casually imply more Bayonetta may be on the way

It's been a bit since Bayonetta has had any time in the spotlight. 2022's Bayonetta 3 released to pretty good reception (although did earn ire for its depiction of the witch herself), but all's been quiet on the Umbral front since. With creator Hideki Kamiya having left PlatinumGames in 2023, it seemed even more unlikely for the series to continue. A ray of hope appeared in an unexpected place, though: Stellar Blade.

That game's Switch 2 port, due for release next month, will feature four new costumes based on characters from the Bayonetta series, demonstrating that Platinum are willing to do something with it (well, that and letting her be added to Sonic Racing: Crossworlds alongside Minecraft Steve and Spongebob.)

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AMD's handsome FSR 4 upscaler is coming to handheld PCs this year, though Steam Deck support could take longer

Handheld PC games could be set for a bit of visual spit 'n' shine, as AMD have confirmed plans to bring FSR 4 – their newest, prettiest upscaling tech – to the kind of dinky Radeon APUs used by portables. AMD Computing & Graphics exec Jack Huynh, speaking to Korean media including The Elec, detailed a two-pronged approach: they’ll make new APUs built with native FSR 4 support, as well as a special version of the upscaler that can run on older integrated graphics chips, both by the end of 2026.

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