Donnerstag, 13. August 2026

Necrons are "extremely arrogant aliens that feel like they cannot die," so their weakness in Dawn of War 4 is an obvious one: greed

Dawn of War 4's Necrons are the hard nuts of Warhammer 40,000. Each one of their soldiers is a >soul trapped in a living metal body, practically immortal thanks to the faction's reanimation technology. Like a clothes moth infestation, once they've made their home on a planet, they're virtually impossible to get rid of. They lend themselves to wars of attrition, constantly expanding their borders while absorbing enemy attacks.

"Players love this type of playstyle," Dawn of War 4's senior game designer Elliott Verbiest tells me, "but it's something that isn't necessarily conducive to interesting multiplayer gameplay. It's kind of the same deal as rock, paper scissors where both players are just throwing rock over and over and over again."

To counter this, developers King Art Games have introduced a chink in the Necron's armour, and it's a very human impulse: greed.

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Twitch are scraping streams for AI training by default, and even their own execs don’t know what user data may have been swept up

Livestreaming giants Twitch have admitted using streamed content to train the generative AI models of parent company Amazon. While it’s not clear when the platform began feeding its users’ work into Jeffy B’s Planetkilling Machines, yesterday’s announcement of an opt-out toggle – buried deep within Twitch’s security settings, and set to enable AI stream-gobbling by default – sparked outrage among streamers and viewers that such scraping was occurring at all.

Twitch’s chief product officer Mike Minton and head of community Mary Kish were wheeled out to explain the policy in a stream of their own, though it’s possible the only ones reassured by the discussion were the Amazon bots themselves. Although Minton was upfront about the models’ use of streamed video, he conceded that he didn’t know if users’ personal data had also been caught up in the scraping net, and that he wasn’t actually sure what Amazon "has done in terms of model training." Awesome. Awesome.

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Mittwoch, 12. August 2026

All Haul The King is a co-op comedy corpse-dragging simulator from the makers of Eclipsium, one of 2025's best horror games

"That game with the massive dead body was created using generative AI!" roared the masses. "Oh shucks," said I, "Don't worry, I'll soon find another massive dead body game to write about." Reader, never let it be said that I am not as good as my word. In All Haul The King, players team up to drag the huge, elastic carcass of a goblin sovereign from one end of the world to the other. Your goal is to get him onto the Throne of Resurrection. This might go easier if you transform him into an anvil. Anvils don't wobble around quite so much, after all. Here is a trailer.

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Spaceship bullet heaven Seven Suns of Orion has what Vampire Survivors lacks: semi-Newtonian physics and railguns

I don't truly want to say a bad word about Vampire Survivors. I've adored the many hours I've spent in its endearingly slapdash dungeons. It's also responsible for spawning a thousand imitators, many of which I have also poured hours of my life into playing. But, for all of its joys and successes, I can't defend its lack of railguns.

I don't know what Poncle were thinking when they let you loose on a world filled with monsters and ghouls and didn't arm you with an electromagnetic gun that launches projectiles at more than 3 km/s.

It may not be a stake doused in holy water, but I reckon the railgun in Seven Suns Of Orion would do just as good of a job against Dracula.

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Dienstag, 11. August 2026

As Peak gets its final big update, developers Landfall and Aggro Crab explain why it isn't a "forever game"

We have reached peak Peak. By that I mean, the final major update that was teased last week, The Final Ascent, is here and ready for you to try out. The big thing here is the two new variant biomes, Gloom and The Citadel. Gloom, unsurprisingly, is an incredibly foggy area filled with massive trees, mysterious bells and ominous spikes, whereas The Citadel is mostly just that; a castle-like structure with swinging spiky balls, secret arrow traps and those floors where a bunch of spears shoot upwards and you have to time walking across them just right.

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"I think that might be a misread": Thief designer on why making a triple-A immersive sim doesn't really work

Broadly speaking, it's fine for something to exist as a niche. Whatever form of media a thing might be, to fulfil a niche is to meet the expectations of at least a handful of people with a particular taste that many others don't, and I think that's a delightful thing to do. In video games, immersive sims might not be the most niche genre in the world, but they've historically not done gangbusters sales wise, meaning that triple-A takes don't quite make their money back. If you ask Randy Smith Evergreen, a designer on Thief: The Dark Project, perhaps avoiding the world of triple-A is the way to go for immersive sims.

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Mortal Shell 2 will let you lower its difficulty by making executions refill your health, or up the challenge by turning off the sun

While Soulslike Mortal Shell 2 doesn't feature traditional difficulty modes, developers

Cold Symmetry have included a set of special items that let you tweak the challenge to your liking.

As someone who just got back from a three-day cycle trip with friends who coasted up the hills on bikes fitted with fancy 12-speed rear cassettes loaded with extra, larger gear cogs, while I huffed and puffed on my 11-speed, this is an approach to difficulty I both recognise and envy.

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