Donnerstag, 24. September 2026

After eighteen years of jaggedy bowling, a new mod bestows GTA 4 with DLSS and FSR support

Rockstar’s modding guidelines, recently updated in advance of GTA 6, say much about how you can’t dream up unofficial story missions, or give the upcoming instalment a cheeky unofficial PC port. But they don’t say a goddamn thing about crowbarring DLSS, DLAA, and FSR into 2008’s Grand Theft Auto IV, which is exactly what ChunkLeChuck’s DLSS IV mod has gone and done.

Read more



from Rock, Paper, Shotgun https://ift.tt/v37rJSD
via ifttt

Following id layoffs, Quake Champions drops free-to-play nonsense and becomes a £9 game on Steam

After nearly a decade as a free-to-play game, Quake Champions is dropping all that nonsense in favour of being a nice and simple premium release on Steam. That means no more battle passes, no more loot boxes, no more premium currencies. They've even got rid of the store.

If you've played the game through any free events on Steam in the past, then you will be upgraded to a full version of the game automatically. And if you've bought any premium currencies in the past two months will be refunded.

However, while this is a welcome change, it should be seen in the context of Xbox's mission to fire 3200 developers.

Read more



from Rock, Paper, Shotgun https://ift.tt/ZsriItm
via ifttt

Mittwoch, 23. September 2026

State of Decay 3 studio Undead Labs lay off "a significant number" of "exceptionally talented developers" after gaining independence from Xbox

Less than 24 hours after confirming they've managed to secure a future outside of Xbox by going independent, State of Decay 3 studio Undead Labs have announced that they've had to lay off "a significant number" of staff as part of that transition. The news follows a second round of mass layoffs this year at the studios still under Microsoft's thumb. Undead Labs were one of the five studios Microsoft announced plans to split with during an initial round of layoffs in July.

Read more



from Rock, Paper, Shotgun https://ift.tt/37VYwg8
via ifttt

Age of Empires studio World's Edge reportedly lose nearly half their staff and a new game project in mass Xbox layoffs

Further details have emerged of the impact that Microsoft’s Xbox consolidation and job cuts programme is having on affected workers. World’s Edge, the studio that effectively manages strategy megaseries Age of Empires, has allegedly been hit hard, with an unnamed but verified creative director posting on industry forum ResetEra that "just under half" of all staff had been let go in the process of moving from Xbox’s direct control to Activision’s.

Read more



from Rock, Paper, Shotgun https://ift.tt/opvMa9d
via ifttt

Dienstag, 22. September 2026

Stuntboost is a Tech Dech, skateboarding platformer all about doing sick flips on cardboard constructs in your bedroom, and it's out now

I was not a child that was built for skateboarding. Child me was a tad too wimpy to ever do anything so wicked cool as that. What if I scuffed my knee a little bit, or worse, embarrassed myself? So I did what any skateboarding curious child would do and bought a Tech Deck. And then I never learned how to get good at it. I am only slightly bitter about this adolescent failure of mine, yet all is not lost, for there is an entire video game out today that can let me experience such a feat digitally: Stuntboost.

Read more



from Rock, Paper, Shotgun https://ift.tt/IMu5aVy
via ifttt

I taught an old man new tunes in rhythm-action shopkeeper sim Mr. Records, and now you can try the demo yourself

One of the bright spots of a miserably grey Summer Game Fest 2026 was Mr. Records, a mashup of rhythm-action autorunner and casual vinyl shop management by music game specialists Glee-Cheese Studio. I’ve since played a demo – which you can now try yourself on Steam – and was pleased by the apparent confirmation that it can induce that head-nodding, foot-tapping thing that rhythm games should. Big fan, usually, of games that force me into involuntary body movements.

Read more



from Rock, Paper, Shotgun https://ift.tt/ziKYSPx
via ifttt

Bungie decide their destiny is to do more Destiny after all, pledging to bring back vaulted Destiny 2 campaigns while declaring that Marathon "needs to evolve"

Not long after announcing changes to how they'll handle majorly updating Marathon going forwards, Bungie have reversed course on their decision to stop developing Destiny 2 - a move they followed with layoffs. Promising to bring back vaulted bits of Destiny 2 and declaring that the series is "foundational" to their future. A future which they've kicked off with a lot of grovelling for forgiveness.

Read more



from Rock, Paper, Shotgun https://ift.tt/K9mc3BF
via ifttt