Samstag, 22. August 2026

Tulpa the Unseen Lover is a psychological visual novel about a depressed manga artist manifesting a cute, ominous anime girl made by former Spider-Verse animators

It's very rare that I'm not thinking about the works of Satoshi Kon (pop on Tokyo Godfathers this Christmas, you won't regret it), but the one that I always come back to is Opus. It's a manga the director made in the mid '90s that he ultimately never finished before his death, following a manga artist who gets sucked into his own creation and forced to deal with the consequences of his writing. Tulpa the Unseen Lover, a psychological visual novel made by former Spider-Verse animators, is sort of like that, only in this case it's about a manga creator bringing an anime girl to life in his mind.

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"Buying any of our games helps support the studio": Psychonauts studio Double Fine are the latest former Xbox-owned studio to get the rights to their games back

Earlier this week, South of Midnight developer Compulsion Games shared word that they now own all of the publishing rights to their games, a welcome update in light of the ongoing BDS boycott against Microsoft and Xbox. And now, another studio is joining the realm of boycott freedom, this time Psychonauts studio Double Fine, as CEO Tim Schafer has confirmed that they too now own the publishing rights to their own catalogue.

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What are we all playing this weekend?

For the past ten days or so I've been whinging my way through a chest infection. My partner's been sent out for lemsips, tissues, the blood of a vital youth filled with hopes of a bright future, and chicken soup. With the last dregs of the lurgy coming out of me in runs of coughs I'm starting to feel well again, meaning I've a weekend of ignored chores to catch up on. That and attending a one-year-old's birthday party.

Fingers crossed my immune system is now in fighting form because, with Gamescom next week, it would be right annoying to pick up something else.

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Freitag, 21. August 2026

“We’re going to take things slow": South of Midnight devs now own the rights to all their games again, after quitting Xbox, and are working on a new game

We Happy Few and South of Midnight developers Compulsion Games have announced that they are fully broken up with Microsoft and Xbox, after completing a management buyout. They now once again own the rights to all their own original intellectual properties. Amongst other things, this means that you can buy South of Midnight – summarised by Brendy (RPS in peace) as "a beautiful folkloric tale" and a "plain and unambitious" action-adventure – while still taking part in the BDS boycott against Microsoft's Israeli military connections. When you buy the Steam version of South of Midnight, all your money (after Valve's revenue cut) will go to Compulsion.

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PSA: In the latest GTA 6 leak's aftermath, it's not a good idea to download files with names like totallylegitgta6leakedbuild.exe

While scammers and other ne'er-do-wells leaning into the allure of playing GTA 6 as part of their efforts to spread malware isn't anything new - cybersecurity companies have been issuing warnings about it for months - there appears to have been an uptick in such behaviour following the latest GTA 6 leak. With speculation rampant as to what exactly the hackers known as Cyberleek may have access to, now is not the time to be downloading any files claiming to be GTA 6.

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Donnerstag, 20. August 2026

Mortal Shell 2's first balance patch makes its in-game economy a lot more lenient and nerfs some enemies and bosses for a smoother ride

Heavy is the burden of being a game developer, as even as a game launches, there is always still work to be done. Mortal Shell 2 is out today, and while it generally seems to be doing quite well for itself, a game of its ilk, i.e. a Soulslike, doesn't necessarily get everything right the first go around (or I guess second first in this case). So, to smooth out some edges, developer Cold Symmetry have already released the game's first balance patch.

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Active development on League of Legends fighting game spinoff 2XKO will be coming to an end at the end of the year

Riot Games' fighting game take on the world of League of Legends, 2XKO, is winding down development. The developer shared word today that active development on the game is ending December this year, citing a lack of a strong enough adoption and retention rate for the fighting game.

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