Donnerstag, 14. Mai 2026

Exodus' former studio head James Ohlen touches on why he left Archetype Entertainment: "I was running on fumes"

Back in December of last year, despite being the head of the studio, James Ohlen left Archetype Entertainment, also leaving his role as producer on Exodus behind. It was a bit of a surprise, given that he co-founded the studio after having retired from BioWare in 2018. Now, in a recent interview, Ohlen explains why he made the call, coming down to potentially the most unifying experience in game dev: burnout.

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Moss: The Forgotten Relic is a shinier, VR-less fusion of the two beloved puzzle platformers that's out this summer

There's always a twinge of sadness when a game designed for VR later gets ported to be played on a regular screen, primarily because it's just not technically the realm the game was made for. That's sad to me! On the other hand, I do not own a VR headset, so I do win in those instances as well. Like today, for instance, as the Moss series is getting a VR-less version, with both games combined into one neat package.

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"It's a UGC platform, there is always going to be dog s***" Garry's Mod creator says as S&box's latest update aims to punish AI-generated thumbnails

S&box, Facepunch Studios' open source game development platform/spiritual successor to Garry's Mod continues to fight a battle against AI-generated games early doors. After Facepunch founder Garry Newman was quick to confirm the studio would be "taking action to promote human creativity and push obviously AI-created slop off the main page" following S&box's launch to mixed reviews, the game's latest update has taken aim at punishing creations with AI-generated thumbnails.

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Arc Raiders will get major updates every six months going forwards, with the next one set to roll out the shooter's largest map yet

Arc Raiders is switching up its update cadence, with developers Embark having decided that dropping a major set of additions every six months is better for the shooter's long-term health than sticking to a monthly update grind. The first update set to be released under this new modus operandi's also been revealed: it's called Frozen Trail and will include the game's biggest map to date.

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Mittwoch, 13. Mai 2026

The Steam Controller is actually a scream controller, because Valve couldn't resist making it cry out in memey pain when you drop it

We've all heard it. This sound. The infamous Wilhelm scream, famous for cropping up whenever a game or film sound designer fancies a bit of inside jokery. Or, in this case, when Valve want to work an easter egg into their new Steam Controller. Yep, if you drop it in the right way, the controller Wilhelm screams in pain.

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"Everyone would hate you": Stardew Valley creator is "open" to adding adultery and NPC divorces, but he's against it "on a moral level"

The first thing I read this morning was a lifestyle headline about how humans simply aren't "built" for monogamy. The second thing I read was Eric "ConcernedApe" Barone toying with the idea of introducing adultery and, by extension, divorces to cosy life sim Stardew Valley. If the third thing I read this morning is, for example, a bus advert for Paramount show Caught in the Act, I will interpret this as the universe granting permission to jump into a Portaloo with the next person who waggles their eyebrows at me.

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Dienstag, 12. Mai 2026

Valve's next Steam UI target is the Community Market, with more details and, yes, a wider layout

"Bigger," Gabe Newell chants incessantly at Steam's Valve UI and UX team at Valve. "Larger! More! Never stop making it bigger!" He screams. At least this is what I imagine has been happening over the past year, given the number of size related (mostly widening) changes that's been taking place on the storefront. Today, another UI change is on the way, this time for the Steam Community Market.

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