Mittwoch, 10. Juni 2026

"Even dry and lost places can flourish with a little care": Waterful is a gentle, beautiful puzzler about drawing rivers that makes me yearn for something overwhelming

Waterful is that most appropriate and disquieting of things, a "nature-builder". It's a soft and colourful chillout game in which you cut rivers through procedurally generated landscapes with a cursor, drawing from a limited supply of water that is topped up by connecting springs.

Importantly, and perhaps dispiritingly, you can dig and refill the terrain as you please. Depending on the shape of the river and the depth of its bed, you'll cultivate different vegetation. The vegetation, in turn, attracts a range of creatures, from butterflies to big-eared foxes. For each creature, you get a sticker. There are also machines you can build to, for example, carry the watercourse over hills. Comparisons given by Berlin-based solo developer Lenja Kaufmann include Dorfromantik, Tiny Glade, Islanders, Terra Nil and Townscaper.

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Dienstag, 9. Juni 2026

In Am I Nima, you must find and fuse words to convince your mother you're really her daughter

Oh dear, here's an existentially uncomfortable (and genuinely potentially triggering around themes of abuse) one for you. Am I Nima, shown off this weekend during the Story Rich Showcase, is a visual novel in which you take on the role of the titular Nima, who is trying to convince her mother that she really is her daughter by combining words in her brain.

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Whoops! Sand: Raiders of Sophie's server slam got so slammed it isn't coming out tomorrow anymore

Welp! Just yesterday, Sand: Raiders of Sophie devs Hologryph and TowerHaus shared the release times of the desert-set extraction shooter where you have your own steampunk mobile fortress, which was set for release tomorrow, June 10th. Today, however? That release date has gone out the window.

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Resonance: A Plague Tale Legacy devs learned to make melee combat on the job

Give me a game where I can hoof an enemy over the side of the cliff like a cut price Leonidas, and I'm happy. (It seems I'm not the only one.) So, yes, while I was sad to see no swarms of rats in Resonance: A Plague Tale Legacy, I was very happy with the switch from stealth gameplay to scrappy melee. I might have been more worried going in if I knew just how little experience developer Asobo Studio have making combat games.

"Nobody did a combat game before Resonance," lead level designer Valérian Robert told me, and then he explained how they pulled it off.

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Yes, you have a gun in Gen Atlas, but Fumito Ueda doesn't want you to think it's a shooter

Fumito Ueda, creator of Ico, Shadow of the Colossus, and the Last Guardian, showed off his new game at this weekend's Summer Game Fest showcase. Gen Atlas sees you step into the shoes of a scavenger in a desert world littered with the carcasses of vast robots. It falls to you to piece one of these machines back together and… well, what your aim is exactly is unclear. However, as stark as the landscapes of the dead world, was that your character has a machine gun slung across their back and, judging by a couple of sequences in the trailer, they're not afraid to use it.

This might not sound surprising, games have had guns since Spacewar!, but Ueda's games have either steered away from doing violence or, particularly in the case of Shadow of the Colossus, made you feel ruddy awful for killing something.

But, have no fear, reader: Fumito Ueda says he's not become trigger happy in his old age.

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Just like Luftrausers before it, Wind Runners is proving I'm too careless a pilot to survive a bullet-hell dogfight

I've been a fan of dogfighting games since playing Elite with my dad on his old Acorn computer. He'd do the flying and I'd fire the weapons. Maybe that division of labour is to blame for my biggest weakness as a pilot: knowing when to pull out of a strafe. Once I've my gunsights on an enemy I'll continue flying at them with my guns firing until either they explode or I do. In roguelite dogfighter Wind Runners, that cavalier approach is proving my downfall over and over.

The Wind Runners demo popped up on Steam over the weekend and I've been trying to complete a single run of its bullet hell dogfighting since then.

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Sonntag, 7. Juni 2026

El Paso, Elsewhere 2 invites you back into its moody, supernatural neo-noir world with sick flips and Frankenstein

There are very few studios with an output as varied as Strange Scaffold's. They've got games about trading organs and babies, NSFW clicking, cooking delicious meals for kaiju, and, soon enough, sending pedestrians into a fantasy world to help an elf girl level up by running them over with your car. As it turns out, however, as revealed during today's PC Gaming show, Strange Scaffold have another, slightly familiar card up their sleeve: a sequel to El Paso, Elsewhere.

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