Sonntag, 22. Februar 2026

What's on your bookshelf: S.T.A.L.K.E.R. and GSC Game World's Mariia Grygorovych

Hello reader who is also a reader! It's time for another instalment of our winningly impromptu article series in which game developers discuss and marvel over books. Let us make the customary ritual sacrifice to Saint Nic Reuben, baron of words and founder of this column. Excelsior! And now, I turn the lectern over to Mariia Grygorovych, executive producer at GSC Game World, developers of S.T.A.L.K.E.R.: Shadow of Chornobyl and S.T.A.L.K.E.R. 2: Heart of Chornobyl. Cheers, Mariia! Mind if we have a nose at your bookshelf?

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The Sunday Papers

Sundays are for finally biting the bullet and spending some of your Christmas money on a boxset of 2000s British Touring Car Championship season reviews. You stick the first DVD in, a three hour trip back through the 2000 season of car touring around the finest tarmac-filled fields Britain has to offer. You think of the American readers, and make a mental note to explain to them that the action you're watching is a bit like NASCAR, except with no oval tracks, smaller engines, and a lot more exchanges between drivers you can accurately describe as 'politely grumpy tantrum throwing'.

Nyooommmm. A Ford Mondeo flies by, Swiss ace Alain Menu at the wheel. Smash. James Thompson and Jason Plato have attempted to meld a Honda Accord and a Vauxhall Vectra together to form the world's first Honhall Veccord. Screech. Another Mondeo slides around a bend. You can't make out the number on the door. Is it Rickard Rydell or Anthony Reid at the controls? Oh smeg. It's neither. Adrian Edmondson somehow flashes a cheeky grin through a full face helmet as he dips the machine down through Paddock Hill bend.

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Samstag, 21. Februar 2026

What are we all playing this weekend?

Saturday mornings are hopefully for not feeling hungover or beaten-up or assassinated. You see, it's Friday as I write these words, and I've just been invited out for drinks in the park with one Graham Smith, former RPS EIC and nowadays, co-founder of disgraceful champagne socialist operation Jank.cool, an indie joint the rabble-rousers among you are already calling "RPS when it was good". What's the matter, aren't we feeding you enough Deals posts?

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Freitag, 20. Februar 2026

Arc Raiders is getting a hurricane map condition that will hasten your steps and blow grenades back in your face

Embark are continuing their meteorological experiments in extraction shooter Arc Raiders with a rousing injection of wind. There’s a hurricane coming to the game on February 24th, a new map condition that limits visibility, degrades shields, impedes movement, and makes you suck even more at shooting things. Still, this stormcloud has a few silver linings. With the gale at your back, you’ll naturally move a lot faster. Also, you may find it easier to avoid detection in the open if you disable your shield.

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"Climate change isn’t about AI itself, it's about progress" - 11 Bit talk Frostpunk: 1886 and questions of scale

It’s always a pleasure to write about Frostpunk, but I’m glum that Frostpunk has boarded the Great Videogame Remaking Train. I don’t think the original Frostpunk is beyond improvement, but I do find it very complete. Chilly finitude, obsessive symmetry are its narrative ethos and aesthetic. It’s a three-act story in a genre that tends to be exhaustingly open-ended. Its dramatic stakes are stark and inescapable – who and what will you sacrifice so that everybody else can survive? In place of the hopelessly indulgent, always-extendable gridiron of SimCity it gives you an Omelasian foxhole, with construction rigorously defined by distance from the coal burner at the heart. The Last City's inner configuration may vary, but it must describe a perfect circle, because it has to dissipate heat evenly against the apocalyptic winter. It can’t afford to sprawl.

But sprawl Frostpunk has - firstly in the form of DLC expansions, and then in the shape of Frostpunk 2: a looser, fragmented game of expansionism, bickering council members, tangled ideologies, and petrol politics. And now here’s Frostpunk: 1886, an Unreal Engine “remake plus plus”, as game director Maciej Sułecki puts it, in a sector saturated with boutique revivals, some of them landing a handful of years after the original game - a forcing of embryonic nostalgia, huffing on embers, that suggests an industry running out of fuel, giving itself over to cycles of regeneration.

Still, perhaps I’m being too gloomy. I’m definitely being melodramatic. As you’d expect, Sułecki has a more hopeful analysis.

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This new Baldur's Gate 3 custom mini-campaign is all about having a nice meal with an organ-shredding Count

Another intriguing Baldur's Gate 3 custom campaign mod has emerged to confront your party of quirky RPG adventurers. This one's a short story which lets you take a break from BG3's main story to attend a dinner party at the house of a not-at-all creepy rich bloke, who happens to be very good at jamming out on the organ via illusions.

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Donnerstag, 19. Februar 2026

No Azure for Apartheid call on Microsoft to cut ties with ICE, amid reports of agency deepening reliance on company's cloud and AI

In the aftermath of reports claiming that the US Immigration and Customs Enforcement agency (ICE) deepened their reliance on Microsoft’s cloud technology last year, No Azure for Apartheid have issued a statement demanding the company cut ties with the agency.

No Azure for Apartheid are the same worker-led group who've carried out protests against Microsoft's dealings with the Israeli military, amid what Amnesty International and a UN enquiry have called a genocide in Gaza.

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