The biggest videogames are taking longer to make, according to Diablo 4 lead engine engineer Marcin Undak, and one consequence is that there are fewer junior openings at industry dreadnoughts like Blizzard and CD Projekt, because companies prefer to hire juniors right at the start of development. This isn't ideal, Undak suggested, because "the best teams" have a healthy mixture of crabby old wizards and sparky bantlings. OK, he did not call anybody either a wizard or a bantling. Maybe next time.
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