Mittwoch, 14. Oktober 2026

Ubisoft are making layoffs at Assassin's Creed Black Flag Resynced studio Ubisoft Singapore while closing Trials creators Redlynx

Update: Following a request for comment, Ubisoft have confirmed that they are proposing to close Redlynx, affecting "up to 52 positions", subject to negotiation under local labour laws. As regards Ubisoft Singapore, "70 positions have been impacted to align the studio with upcoming production needs". Ubisoft's statement stresses that the Singapore team "remains an important part of Ubisoft’s global production organisation."

Our original story continues below.

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If you've sworn off genAI Crazy Taxi and dislike all the twerking in GTA 6, consider Shifu: Traffic Masters, a jolly open world driving game set in 1990s China

I'm not your guy for computerised automobile magic picture shows, or "car videogames" as they are popularly known – for that, we turn fearfully to Mark Warren, whose every word during Gchat meetings is screamed against a backdrop of throbbing motors. Still, once in a blue moon a car game hooks my interest. Take Shifu: Traffic Masters, which we can approxiately translate as Driver and/or Midtown Madness (those are explicit inspirations), but set in northern China during the 1990s. It's got a demo on Steam. Cars emit steam, don't they? How poetic of them. Here's a trailer.

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Dienstag, 13. Oktober 2026

Send in the Clown is a turn-based RPG comedy about fighting one annoying child at a birthday party where there's only one fight in the whole game

I generally find it quite frustrating how limited the medium of games insists on being when it comes to engaging in a wide breadth of genres. One particular genre that its filmmaking cousin frequently utilises but is rarely seen within games is comedy. Sure, occasionally a game makes an attempt at telling a joke within a cutscene (failing more often than not (comedy's hard!)), but rarely is it a genre mechanically. So I'm quite pleased to learn of Send in the Clown, a turn-based RPG where you play as a clown that has to save a 12 year old's birthday party… and it only has one turn.

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RimWorld switches engine from Unity to the devs' own, faster Waylith Engine, all apparently without breaking mods somehow

Ludeon Studios, developers of sci-fi colony construction sim RimWorld, have announced in a Steam update that the game will be moving over from Unity to the studio's own in-house Waylith Engine in its upcoming update 1.7. Ludeon states that the game will "look and play exactly the same", but performance will see an improvement of around 2-4x.

Update 1.7 on Waylith promises "faster startup time, game load time with big mod lists, map generation, world generation, general ticks-per-second, and just about everything else", with an example given that "a modpack with 1500 mods went from 14 minutes to 6 minutes to load." While this would be a pretty major improvement in itself, the simple fact that community mods still work after an engine switch is what really impresses and slightly confounds me here. Ludeon notes that some may appear as "potentially unsupported" due to the version changing, but will still function just the same. Saves also can be carried over from 1.6 to 1.7, meaning there'll be no loss of progress just for updating.

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Montag, 12. Oktober 2026

"No more hand-written code": Epic reportedly impose "AI-first" model on creators of new Disney shooter with Marvel and Star Wars characters

The happy-go-lucky bigwigs at Epic Games have instructed the creators of an unannounced shooter that features Marvel and Star Wars characters to complete their project using an "AI first" production model, according to a report, with generated art and code. The Disney collaboration in question was allegedly due for release in March, but has now been delayed indefinitely. The game's makers are, we're told, being ordered to make heavier use of Anthropic's Claude and similar tools.

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Valor Mortis' system requirements appear to have been drastically cut, just before the FPSoulslike launches

Pretty good first-person Soulsliker Valor Mortis seems to have sliced its PC system requirements down, dropping its minimum CPU and graphics cards demands as an October 13th launch – for those who never trusted calendars, that’s tomorrow – looms.

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Valor Mortis review - this Napoleonic first-person swordfighter is one of the freshest Soulslikes in years

Well, I say "freshest." In its ickily up-close vision of Napoleonic battlefields, swapping the boring old bubonic plague for a fleshy, pustulating necro-blight, Valor Mortis is as horrid and grim as a standard Soulslike rulebook would compel.

At the same time, One More Level’s first-person take on campfires and attack-pattern combat does feel like a game striking out on its own, and not just through its unusual choice of perspective. If anything, there are decisions here that might have FromSoft purists calling for the guillotine. Yet it’s almost all in service of an intentionally tighter, more intimate kind of supernatural action, which – while lacking the immaculate complexity of Souls masterworks – serves up enough tense sabre duels to see the whole thing through.

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