Samstag, 3. Oktober 2026

The Other One: Jordan Magnuson's Game Poem jam is a fascinating collection of chimeras

Sometimes I Wonder About The Other Me is a 2D platformer created by "small game" developer Luis "Ludipe" Díaz Peralta, whose other works include A Place For The Unwilling. It's broken into a handful of single screen maps. On each screen, there's a Mario-brand exclamation mark block that burps a text fragment, forming an overarching monologue that begins with the title phrase. As you move between screens, you come to a signpost pointing left and right. Heading in either direction leads to a splitscreen area, with the player controlling duplicate characters. As you guide your charges rightward, one half of the screen flakes away to darkness. The remaining character returns to the starting screen, there to wonder anew about the Other Me.

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What are we all playing this weekend?

October, we meet again. You slip through my bedroom window as a cold draft on a crisp morning, both making my covers more welcome and the long walk to the kitchen for coffee that much harder. Still, your arrival signals the end of a month stuffed with game releases and, for me, at least, a lot of weekends of travelling. So your arrival is not unwelcome.

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Freitag, 2. Oktober 2026

AI-generated Fallout: New York browser game full of utterly cursed faces slapped with Bethesda cease and desist, its slop prompter claims

In perhaps the least surprising Fallout news since Raul from New Vegas confirmed that ghouls with dodgy knees don't enjoy sneaking, the person behind an AI-generated browser game dubbed Fallout: New York has claimed to have recieved a cease and desist message from Bethesda parent company ZeniMax. Their creation, if such a term fits, was generated using Anthropic's Claude Opus 5.5 tech.

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I'm not sure the "AI" in my chair's lumbar support actually counts as AI, but it has been smart enough to help my posture

Note from James, 02/10: We've heard your complaints that some of the wording in this piece - a lot of which, if I'm honest, was added/changed by me in the edit - overstates the chair's potential health benefits. The HBADA’s X7 chair may reduce back pain during long periods of sitting at your desk but it will not literally fix your spine. While it is and will remain the RPS way to indulge in some occasional hyperbole, we don't want to suggest that swivel chairs cure physical conditions, so I've clarified these bits to avoid confusion.

AI is everywhere, exhausting to keep up with, and increasingly perceived as harmful to games. But that’s mostly generative AI; the more limited, less media-scraping and energy-hungry breeds of artificial intelligence can still play a harmless, maybe even useful role, especially on the hardware side. Even if it finds itself in some unexpected places, as is the case with HBADA’s X7 chair.

While AI-powered lumbar support sounds like the kind of gimmicky nonsense that’s become all too common in 2026, I’ve been using an X7 for a week, and it’s... surprisingly effective? Definitely for straightening up my posture, which I'm hopeful will help with my recurring back pain issues. It’s been a very pleasant surprise.

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Donnerstag, 1. Oktober 2026

"We want people to try and outsmart the game": No Law aims for Arkane-style reactivity within a dangerous walled city

Port Desire, the hemmed-in city setting of immersive sim No Law, is hard to place. At points, it reminds me of walking around Lisbon. It shares that Portuguese city's verticality, where hill-straddling streets shouldered by colourful houses and corner shops can feel like tiers on a wedding cake. The strong sunlight and bursts of foliage reinforce the mediterranean vibes. Yet, the port city's structure and history is much closer to Kowloon Walled City, the ungoverned Chinese enclave that existed within British-owned Hong Kong.

Through the 1900s, with the British government taking a hands-off policy to the tiny district and the Chinese government exercising no control over its citizens, Kowloon became the most densely populated city on earth, with 33,000 citizens living in just 2.6-hectare borders. With virtually no official police presence, the city attracted anyone looking for a less-observed, less-regulated life – gangs, refugees, and a surprising number of unlicensed dentists.

As one of No Law's creative directors, Tor Frick, tells it, Port Desire is very similar. Not specifically the dentists bit, more the general, isolated lawlessness.

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The Division developers Massive are now "the global brand" in charge of Splinter Cell and Ghost Recon, alongside a new Ubisoft dieselpunk MOBA

Tom Clancy's The Division and Star Wars Outlaws studio Massive Entertainment just got, er, massiver. Parent company Ubisoft have announced that they're now "the global label" for several other series, including Ghost Recon and Splinter Cell alongside at least one original game, World War fantasy MOBA March of Giants.

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Mittwoch, 30. September 2026

"Getting sidetracked doesn’t feel too unnatural": Baldur's Gate 3 Act Two Expansion modder on how they seamlessly fit a "detour" to fight an army into the RPG's plot

Midway through September, modder SquallyDaBeanz released a solo-developed custom campaign for Baldur's Gate 3 in beta, adding an extra chapter to the RPG's main story. Neatly nestled between the RPG's second and third acts, the mod sends you and your party on a trip through The Chionthar Wilds while the Absolute's Army marches on towards the city the series is named after. SquallyDaBeanz has now offered a bit more explanation as to why they reckon the second section of BG3's established story benefits from having a few more forks in the road before the serious business of the final act begins.

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