Samstag, 23. Mai 2026

Say goodbye to birds and hello to dragons in Wyrmspan, a scalier take on beloved strategy card game Wingspan

Birds, as we all know, are dinosaurs. Yet there exists a higher being above birds that answer the question "what if dinosaurs really were birds?": dragons. I can only assume the exact same logic I've laid out here was used during the design process for the board game Wyrmspan, the dragon-oriented follow-up to the bird-focused strategy card game Wingspan. And now, much like Wingspan before it, Wyrmspan too is getting its own video game adaptation.

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Warhammer 40,000: Chaos Gate - Deathwatch picks up where Daemonhunters' XCOM-ish gorefest left off

All roads lead to, and sometimes return to, XCOM. In this case, it's more of a return, as a sequel to Warhammer 40,000: Chaos Gate - Daemonhunters was announced this week, replacing its demonic subtitle with an equally gloriously edgy "Deathwatch." This one's apparently a direct sequel to Daemonhunters, now putting you in charge of the Imperium's "most elite alien-hunters," once again taking the form of a turn-based tactical RPG.

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What are we all playing this weekend?

Ah, it's a Saturday and the start of a heat wave. What to do? What to do? Pull out the plastic storage box and fill it with cold water and ice cubes for a nice chilling foot bath. Get some damp flannels in the freezer to become an ice pack ready to be deployed at a moment's notice. And get a nice hot cup of tea on, because tea doesn't stop for a poxy heat wave.

(Though maybe I'll get a nice buttery chardonnay in the fridge for afters)

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Freitag, 22. Mai 2026

Dang, I can't hang with the Wang in Zero Parades, so ZA/UM's thought violation gun won't stop going bang

I’ve been a super sorry spy again. THAT’S AGAINST YOUR AGREEMENT, Mr Wang shouts in text form, subsequently yanking away the bonuses afforded to me by my decision to adopt the Wang way. I didn’t think working the Wang into my thang would be this stressful, to be honest.

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"You build a little squad of allied characters": Warhammer Survivors spin on bullet heaven brings a lovely touch of chaos to the battlefield

Bullet heaven games can already be fairly chaotic. Starting with Vampire Survivors, it's a genre that joyously fills your screen with thousands of enemies and tasks you with somehow killing them all before they reach your character in the centre. While Warhammer Survivors treads much of the same ground of Poncle's original, there is a small mechanical twist at its centre that adds a meaningful extra drip of chaos to the action.

Rather than control a single character, as you pick up weapons, you assemble a small squad, all of whom act independently of you.

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"If they turn off, they might not be able to turn them on again": The charming reason behind Dawn of War 4's excitable, dancing mech

If you watch the Dawn of War 4 trailer showing off the Adeptus Mechanicus faction, you might have spotted a mech that's practically dancing on the spot. The excitable little thing looks to be itching to get into the fight. It turns out, it's not channeling the spirit of a warmongering puppy, it's got to keep moving for very serious lore reasons.

"They can never stop," Dawn of War 4's creative director Jan Theysen tells me. "They're always moving and always walking because the Adeptus Mechanicus fear that if they turn off, they might not be able to turn them on again. So they just keep them moving all the time."

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Donnerstag, 21. Mai 2026

Squabble over Disco Elysium's legacy continues as Hopetown studio recruit another ex-ZA/UM dev while dropping a new trailer on Zero Parades' release day

Today, May 21st, marks the release of ZA/UM's Zero Parades, the studio's Disco Elysium follow-up arriving following years of drama and turmoil surrounding the original game and the people who made it. So, naturally, one of numerous Disco-like games which have sprung up over the past few years has chosen that day to put out a new trailer, while also shouting about having recruited another former Disco Elysium developer.

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