Freitag, 19. Juni 2026

Baldur's Gate 3 Path to Menzoberranzan custom campaign modders offer glimpse of their long-awaited demo level's "dark, ruined dungeon" as environments near completion

Late last year, the modders behind an ambitious Baldur's Gate 3 custom campaign mod called Path to Menzoberranzan pencilled in plans to release a Nautiold-sized demo level during the first half of 2026. That timeline was settled on following a re-think of the project's scope last summer, and with this summer now in full swing, the group have put out a teaser of the level alongside announcing its environments are nearly finished.

Read more



from Rock, Paper, Shotgun https://ift.tt/d1rm7ys
via ifttt

Valve roll out a more detailed timeline for Steam Controller orders, giving you a clearer picture of when you'll hear about your reservation

If you've put in an order for a Steam Controller and are still awaiting its arrival, a new system Valve have rolled out can offer you an estimate of when you should hear from them about your order. While you'll only be given one of three very rough windows, it's at least something to go on if you're wondering where you're at in the queue.

Read more



from Rock, Paper, Shotgun https://ift.tt/kESIeQO
via ifttt

Donnerstag, 18. Juni 2026

Epic's plans for their big store revamp over the next year sound like they'll at long last meet the bare minimum

The Epic Games Store is not very good. This is not a controversial thing to say, I'm fairly certain, as the lack of features available within it feels a bit odd also eight years into the thing existing. Sure, there's some free games every now and then (like Citizen Sleeper, right now), but there's a lot of basic things missing. But it seems much of that, including simple things like patch notes, will be coming within the next 12 months.

Read more



from Rock, Paper, Shotgun https://ift.tt/iO7J246
via ifttt

God judged me for killing someone in Meaningless Random Numbers but I owe the devil some money so what else could I do?

In front of me is a single die. It costs me a bit of money to roll it, but I get a four, so I get four dollars, so I'm making a profit all the same. It costs me a bit more to roll this time. I do it anyway, and I get a bit more money, and more importantly experience points. After a while, I'm able to add in another die. You know what that means: more money. And I need the money, because I owe the devil a good few hundo. This is Meaningless Random Numbers, an incremental horror game where god is watching you.

Read more



from Rock, Paper, Shotgun https://ift.tt/GBtIVQE
via ifttt

Warren Spector-helmed Thick as Thieves developers OtherSide lay off 17 staff as they cancel multiplayer immersive sim Argos: Riders on the Storm

Thick As Thieves developers OtherSide Entertainment have laid off 17 employees following the cancellation of a multiplayer immersive sim dubbed Argos: Riders on the Storm. The studio's helmed by Looking Glass Studios veterans Warren Spector and Paul Neurath - key figures in shaping the likes of Deus Ex and System Shock 2 - said via a spokesperson that they believe Argos "could have been a huge success in normal times".

Read more



from Rock, Paper, Shotgun https://ift.tt/NpTV1XL
via ifttt

Fortnite boss hopes to take on Roblox's massive everythingverse with a "very different" massive everythingverse, as Epic unveil genAI-infused Unreal Engine 6

Epic Games CEO Tim Sweeney, overseer of a company which fired over 1000 staff just a few months ago, has laid out his vision for the games industry's future during a "time of both crisis and opportunity". As Epic revealed an Unreal Engine 6 packed with generative AI model support designed to "reduce the tedious work" that goes into making games, Sweeney painted a picture of a future in which the threat of Roblox eating the world is combatted by a bunch of game makers working with Epic to create a massive integrated everythingverse that's somehow totally different to Roblox's massive integrated everythingverse.

Read more



from Rock, Paper, Shotgun https://ift.tt/RZGqsD2
via ifttt

Dark Souls 2 seamless co-op mod is "close" to being playtest-ready, having morphed into one of its creator's "most complicated and ambitious projects to date"

Prolific FromSoft game multiplayer modder Yui is "close" to being ready to open up alpha testing of their latest seamless co-op mod, this time for Dark Souls 2. Despite it following the the footsteps of their seamless co-op mods for the likes of Elden Ring, Nightreign, and the original Dark Souls, Yui said this DS2 mod's turned out to be a very different kettle of fish and one of their "most complicated and ambitious projects to date".

Read more



from Rock, Paper, Shotgun https://ift.tt/n3vBbyx
via ifttt