Donnerstag, 24. Mai 2018

Battlefield V interview: dodging the lootbox question, and why battle royale “would really fit the universe”

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I came away from my Battlefield V first look surprisingly ready for another tour of the Western front – prosthetic-armed Cockneys and all – but with a number of nagging questions. Firstly, how exactly is EA DICE approaching monetisation right now, in the wake of the uproar over Star Wars: Battlefront 2’s rubbish launch-day microtransactions? I was treated to an hour-long presentation on the game’s service elements, but the in-game purchases this service will facilitate were conspicuously absent from discussion – it felt a bit like the part in the bombing run before the sky lights up with flak. And secondly, does the developer have any plans for a battle royale mode, given Call of Duty’s recent jump upon that bandwagon? Because if any existing shooter is built for Fortnitey/Plunkbatty shenanigans, it is surely Battlefield, with its giant maps and headcounts.

Burdened by such thoughts, I sought out senior producer Lars Gustavsson and tried to get a clear answer out of him. The results, which include a discussion of what I suspect will prove a controversial squad focus, are below. (more…)



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