Freitag, 2. Februar 2018

How Human: Fall Flat has kept its head held high

A strange thing has happened in the Steam charts since the start of the New Year. A minor indie release from summer 2016, the rather lovely Human: Fall Flat, appeared in the top ten grossing games of the week. And then stayed there. It’s been top ten for four weeks in a row now, twice peaking at #3. And I couldn’t work out why. So I tracked down the game’s one-man development team, Tomas Sakalauskas of No Brakes Games, to solve the mystery.

The answer, it seems, is multifarious, but contains lessons that might help other developers who want to see their games live on. Though, as Sakalauskas says, there are no magic bullets. (more…)



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