Frontier Developments have recognised that September’s big Elite Dangerous update “introduced a number of issues and bugs which caused a lot of frustration.” They’re “really sorry” about that, they say, and by popular demand have declared a new commitment to fixing the game up. The next few updates will focus chiefly on improving both “recent and longstanding issues”, and frankly it sounds welcome. This does mean they’re delaying new content a little, pushing the fancy Fleet Carriers back from December into next year. Which is probably sensible. What use is a 16-player ship if it’s flying in a frustrating universe?
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