A minute into this developer playthrough of GTFO, a co-op alien shooter full of dark corners, future tech, and flickering lights, and I’m sold. The little team of four opens a door and spots an alien scout inside. Then they close it and reconsider their options. A game about carefully avoiding conflict as a team and then making a democratic decision on how to proceed? Sign me up.
They resolve it by making alien jam with hammers, which I also fully support.
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