Mittwoch, 30. Oktober 2019

Minecraft RTX is the poster child ray tracing needs, but it's a brute to run

In terms of pure visual spectacle, Minecraft RTX is hands down the most impressive application of ray tracing I’ve seen to date. Unlike other RTX-enabled games where you need big green boxes or a magnifying glass to see the fancy lighting effects, Minecraft RTX puts them right in your face. It’s like having a Creeper explode point blank in your retina every time you toggle it on.

When I played it at an Nvidia demo event last week, it was quite a sight to behold all those realistic lighting effects, glowy fire blocks and transparent water surfaces in good old Minecraft. What’s more, using the toggle switch only emphasised just how flat and — if we’re honest — drab the game’s original colour palette looked. It’s arguably exactly the kind of game ray tracing needs right now in order to make people really sit up and take notice of it. But is it enough to convince people they should be buying a £300 / $350 graphics card to do so?

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