Two things stand between BattleTech and true greatness. User guides and videos solve the bonkers decision to not so much as hint at absolute combat necessities that make the difference between grim slugfest and satisfying tactical supremacy, but the other one’s trickier.
The surfeit of frustrating pauses and pretty but time-wasting animations surely require an official patch, right? Hope – turns out that all you need to haul BattleTech out of the quicksand is a spot of ini file editing. The difference is… well, I don’t want to let my prose get too purple here, but it’s so much closer to the turn-based mech combat game I’d long dreamed of. (more…)
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