Donnerstag, 22. März 2018

Sea Of Thieves devs lay out plans to keelhaul problems

When Sea Of Thieves went to sail out of the harbour and launch on Tuesday, it was quickly boarded by far more many players than anticipated and the game’s servers sunk to the briny depths of Davy Jones’ cyberlocker. Deveelopers Rare even temporarily stopped new players from joining the multiplayer sandbox pirate game. While things are a bit more shipshape now, it’s not without problems so Rare last night issued a developer update detailing known issues and their plans for fixing ’em. (more…)



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