I must admit that Fortnite – or Battle Royale shooters in general – are not my scene, but I’ve always been able to appreciate a good replay editor. It’s one thing to play back a match for highlights, but another thing entirely to be able to cut, pan and frame shot after shot for maximum drama, and be able to analyse exactly what your opponents did so wrong in order to get killed by you.
As part of a general suite of upgrades coming to the Unreal 4 engine, Fortnite will be used as a showcase for the new replay editor tech, before the tools become available for all Unreal developers to use later in the year. Within, a shiny new trailer cut with the tools, along with its Making Of dissection.
from Rock, Paper, Shotgun http://ift.tt/2pw1HrB
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