World of Tanks launched in Russia in 2010, then in Europe and the US the next year. It’s been around the block, pitting war machines and players against each other in war-torn cities and pastoral paradises, but today it’s only just hit version 1.0. Eight years after launch. For a long-running, living game like World of Tanks, that 1.0 label doesn’t mean what it normally does.
“It means a new game,” says development director Milos Jerabek. But if it is a new game, it’s one with old guts.
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