P.A.M.E.L.A. [official site] was one of the most exciting games I saw at GDC last week. I watched around twenty minutes of live play, showing off the construction of a safe haven as night fell on the beautifully rendered sci-fi city in which the game’s particular brand of survival horror takes place. It’s an open world game, but it isn’t quite like anything else in the genre. This is a claustrophobic open world and the game in question is an intelligent and bold exploration of the core concepts found in System Shock and Bioshock. Hell, if this were carrying the title System Shock 3, I’d be delighted.
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