Released 4 years ago, the palindromic Anna was an interesting idea marred by poor execution: an Amnesia-like set in a single environment that begs to be explored in-depth, it was held back – Adam thought – by a lack of interesting stuff to see and do in those spaces.
Still, devs Dreampainters have shown a laudable commitment to listen to feedback: first, they patched at least a few of Anna’s issues, both technical and gameplay-related. And now, some of Adam’s criticisms are being addressed head-on in their new White Heaven [official site], a horror adventure with greater emphasis on survival elements.
from Rock, Paper, Shotgun http://ift.tt/1MMkjae
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