These days it seems like you’re not a true RPG unless you’ve got a card-game spin-off. Hearthstone. The Elder Scrolls Legends. Dark Souls Strip Poker. (Coming soon! And the rules are painfully simple. First, strip. Then comes the poker! Repeat! Again!)
The reason is of course entirely down to the opportunity to expand the world and find a new take on the characters, and nothing whatsoever to do with Blizzard proving that a successful attempt is a license to print money, to the point that the most ridiculous of games are giving it a try. Still, the two genres have had a longer history than you might think, from the original World of Warcraft trading card game, to Final Fantasy’s Triple Triad, to Might and Magic’s Arcomage. Much like Gwent, it began as something to kill time with in its game’s taverns before being spun off into its own thing. Unlike Gwent, nobody cared. Even in Closed Beta, I can see lots of people caring about Gwent.
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