When it comes to modelling courage and its wholly logical antithesis, cowardice, wargame devs are a conservative bunch. A morale test here, a leadership bonus there… why innovate or illuminate when you can follow and fudge. Very few delve into the complex psychology of the warrior as deeply as Green Tree Games, the makers of Burden of Command, or shun the subject with such baffling determination as Creative Storm Entertainment, the folk behind Age of Gladiators II: Rome. (more…)
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