The bloom has slowly been coming off VR’s rose on PC, as expensive hardware, floor space requirements, image quality issues, cabling woes, the delay to Oculus Touch controllers and too many underwhelming, bite-size launch titles transformed this from beautiful dream to compromised reality. The show’s not over, of course: this is but generation one, from both a software and hardware perspective, but it needs a new fire lit under it.
Meanwhile, on PlayStation, the excitement is on the rise rather than the wane.
from Rock, Paper, Shotgun http://ift.tt/23guEV2
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