Resolution. Anti-aliasing. Crisp text. “Image quality.” The bugbears of virtual reality in 2016.
All of this matters not in Quake. Perfect square pixels, no shading or soft shadows. Almost wordless. It is ideally-suited to VR, in theory. In practice? Best VR time ever, so far.
from Rock, Paper, Shotgun http://ift.tt/28QwvLB
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