Montag, 20. Juni 2016

Premature Evaluation: Parkitect

After a couple hours of tinkering and revising, I’ve almost got a decent amusement park in Parkitect, Texel Raptor’s pseudo-remake of Rollercoaster Tycoon. Most of the rides are full or at least half-full, I have a cool rollercoaster or two that are drawing a lot of customers, and I’m turning a handsome profit every month. It’s a good-enough park, and the customers who walk back out through the gates feel like they got what they came for, but with a little more care and convenience it could be great. Not unlike Parkitect itself.

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