We live in complex times. When I was a youngster, it was perfectly reasonable to buy a game simply because it had more monsters than the other games. Playing through shooters, RPGs and platformers alike, I’d be tempted to give up when I reached the point where no new enemy types were appearing. The very idea of a game with only one type of enemy, no matter how intelligent and believable, was poison. Give me all of your mutants, demons and aliens, I cried, give them to me now.
Here are a few of my favourites, ranging from the first-person shooters of my teenage years to the surreal horrors of my childhood.
from Rock, Paper, Shotgun http://ift.tt/209iLxg
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