Freitag, 19. Februar 2016

How does The Witness teach without words?

This is The Mechanic, where Alex Wiltshire invites a developer to help him put their game up on blocks and take a wrench to hack out its best feature, just to see how it works.

The Witness [official site] is generally considered to be very hard. It is frequently very hard! I’m feeling a little brutalised by a succession of puzzles that I encountered last night. But I’m not sure it’s particularly hard compared to all puzzle games. Sokobond, Pullblox and Box Boy on Nintendo 3DS, Spacechem, The Talos Principle: I find all good puzzle games hard.

But in The Witness you feel peculiarly alone. Everything you know about the game you’ve learned yourself from observation and experimentation, a feature that doesn’t make The Witness unique, but combined with its sheer wordlessness, it makes its puzzles feel awfully cold when you’re stumped. And yet answers do come, because the game is always subtly teaching you, a lesson that starts right at the game’s beginning, in the Entry Yard, where you experience its:

THE MECHANIC: Non-verbal tutorial

… [visit site to read more]



from Rock, Paper, Shotgun http://ift.tt/21eA1Dv
via ifttt

Keine Kommentare:

Kommentar veröffentlichen