When I was out at Hi-Rez Studios earlier this month the developers gave a presentation about Paladins [official site]. At some point during the presentation CEO Erez Goren crashed the stage and joined in the Q&A (which then turned into an impromptu game dev meeting). As part of that I asked for a bit more information about how flexible the team see the in-game champions as being. The answer touches on character identity and how the players currently approach variation – they want more characters with narrower skillsets and not jacks of all trades.
from Rock, Paper, Shotgun http://ift.tt/1OwPkC1
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