Montag, 25. Januar 2016

Premature Evaluation: Garbage Day

Keen RPS readers will probably have noticed by now that nearly every Premature Evaluation I’ve written has contained a not-terribly-secret second article in the alt-text, wherein I make a tortuous segue from the subject of the game to some matter of personal fascination to me: ancient phallic statuary, freaky Renaissance paintings, the unluckiest pirate to slap his naked bum in front of a naval officer. That sort of thing. Writing these alt-texts and seeing them being discussed further in the comments, often in much more scholarly detail, has been a true professional highlight for me. So thanks for that. This week, since it’s my last ever alt-text, it’s only right that the subject should be one inspired, not by the game of the main article, but by RPS commenters themselves: after including a glib comment about Oliver Cromwell’s bloody campaign in Ireland in one of my previous captions, one RPS reader suggested that recent research had rather redeemed him - and this (along with Pip Warr’s extensive Cromwell-knowledge) prompted me to make my way through Tom Reilly’s impressive work of investigation “Cromwell: An Honourable Enemy” which seeks to completely overturn the prevailing narrative of Cromwell’s calumny in Ireland.

Each week Marsh Davies descends like a hungry urban gull upon the reeking heap of Early Access, hoping to yank free a tasty treat without choking on an crinkled Space Raiders packet. This week, he’s been stuck in Garbage Day, a game that is nominally about replaying the same looping time period, again and again, until you piece together the mystery and escape your temporal prison. In its current form, however, it’s no more than a colourful but cramped chaos sandbox, in which you can kill and maim cartoonish inhabitants of a highly-smashable town in the knowledge that any consequences will be reset as soon as the clock strikes midnight. But does its eternal present suggest a plan for reaching a less frivolous future?

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