I imagine the first thing most level designers do when firing up a new tool is to try and recreate their own homes. After all, it’s a pretty immediate, familiar space to try and get to grips with. But in what’s sure to already be knowledge to some folk, it seems Doom II shipped with a fairly accurate rendition of developer Sandy Peterson’s home, with the venerable designer this week taking us on a tour through both the real-world and “Hell On Earth” versions of his abode.
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