I really wanted to review Iron Danger back in March, but the world was in the middle of going totally cowabunga at the time, so it rather fell through the cracks.
And you know what? I’m damn glad I reversed time and pulled it back from the oblivion of the “want to play it one day” pile, because it’s an impressive little number. A lot of games market themselves as being built around a “unique” mechanic. And while 90% of the time these mechanics are not in fact unique, every so often you get one that’s the real deal, and this tactical RPG with functional time travel is certainly one of ’em.
from Rock, Paper, Shotgun https://ift.tt/2Jc3e45
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