I’m used to autobattlers giving me a headache. They’re a swirl of intense decision-making – puzzle boxes you’ve got to pry open and reassemble, while your opponents do the same thing. My first dozen hours with Teamfight Tactics and Dota Underlords were painful, but rewarding. I remember hacking away at an edifice of shifting understanding, slowly mastering the nuances of gold and wizard management. It was difficult. Fiddly as preparing a tartiflette.
Might & Magic: Chess Royale, by comparison, is the jacket potato of autobattlers. Rounds are quick, simple and tasty – but it won’t be long before you tire of them.
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