Griefing, a term applying to any bad faith behaviour in an online game, whether it’s ruining things for your group or harassing other players, has reared its ugly head since early MMOs like Ultima Online. The behaviour existed even further back in MUDs, text-based multi-user dungeons, before the term griefing had been coined. Yet, going by the popularity of Untitled Goose Game, there’s clearly a perverse pleasure in bringing chaos upon a community.
Which brings me to Wattam, a game of action, exploration and puzzles, and like Untitled Goose Game, it’s an offline game that could be viewed as a microcosm of online spaces. Think of each of Wattam’s sandbox islands as a server and the hundred-odd objects around the world as its users. While the core of Wattam is about building connections with each other, it’s also about explosions and poops, sometimes at the same time.
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