Mars helps those who help themselves. Realising that eager rescuers aren’t exactly queuing up, our out-on-a-limb Dutch aviators resort to Shanks’ pony in turn 10. Their cross-town hack starts encouragingly. They dart across the riverside road seemingly unobserved. A short canter through Off Piste, Qatab’s only ski wear emporium, and Not Piste, the non-alcoholic bar next-door, brings them into an overgrown back garden and it’s here where things begin to go wrong.
(Quitting Qatab is an open-to-all game of Combat Mission: Shock Force 2 in which NATO forces are orchestrated by commenters while Qatabi units are computer controlled. Each daily turn covers one minute of action. For a scenario outline and summaries of earlier turns, click here)
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