Occasionally I see some concept art for a game’s urban environment and get excited by its dramatic architecture and vibrant colours. Inevitably I see an actual screenshot for the game shortly thereafter and am immediately disappointed by the failure to translate that concept art into the actual game. I have no idea whether Tokyo 42 [official site] ever had concept art, but if it did I wonder if it was drab and plain and boring. Maybe that would explain why the game’s implementation of a city has ended up so vibrant and creatively designed.
There’s a new trailer for the isometric shooter below which walks and talks through the different ways you can approach the game’s combat. … [visit site to read more]
from Rock, Paper, Shotgun http://ift.tt/2hVRqmg
via ifttt
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