Free to play is obviously an effective model on mobile, as despised as it may be. ‘Free’ games don’t get world-famous Hollywood stars to appear in their commercials if they’re not raking it in. It’s clearly here to stay while companies get millions and millions of dollars from it. And, of course, no one is obliged to play them. (My opinions get a lot more specific when such pay-to-play aspects are hardwired into games aimed at kids, but that’s another day’s discussion.) However, there’s another aspect to these games that I don’t think gets talked about so much: that bizarre tension of playing one, hearing the ticking countdown of when it’ll stop being fun and start wanting your cash.
That’s very much the case with Tiles & Tales [official site], a nice, simple puzzle-RPG that is so clearly intended for mobile that the PC version is in portrait. That outrageously lazy porting aside, it hasn’t gone through the transition that many such games make for their Steam release, and has remained “free”. Albeit with the option to start spending ridiculous amounts of money from the off. It’s just… you don’t need to. Here’s wot I think. … [visit site to read more]
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