Freitag, 25. November 2016

How turns make Thumper feel physical

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Thumper [official site].

“When people say they’re injuring their thumbs, it’s too bad but it’s kind of the best compliment you can ever get,” says Thumper’s co-designer and artist, Brian Gibson. “It means their nervous system is on fire when they’re playing.”

Thumper is a game that you feel. As you hurtle down its sliver of track, every twist, scrape and jump has a physicality that transcends its fundamental nature as a call-and-response rhythm game. You can only really play Thumper once it’s bashed its way into your subconscious, when the lights and booming sound of the abstract hell you’re flying through can brutalise your brainstem into remembering patterns of threats. And the threats that get to you, the ones that really make your fingers claw the pad, are:

THE MECHANIC: Turns … [visit site to read more]



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