I found The Division‘s crafting system the most impenetrable part of the game when I played – I didn’t yet have our crafting guide – and now it seems the developers want to de-emphasise the system a little.
This comes from the game’s most recent developer livestream, kindly summarised on Reddit, which offered a preview of update 1.2. Apparently it will “get people away from crafting,” and “is to be more generous with loot in terms of quality and quantity.”
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