Montag, 30. November 2015

What Makes A Videogame House A Videogame Home?

Oh boy, am I conflicted. Fallout 4’s main plotline requires that I do this thing and as far as things go, it’s a pretty major thing and a major thing that you’d expect someone with the maternal instinct of my character Halle to crack on with straight away. The trouble is, rather than doing this major thing, for at least an hour now, she, and when I say ‘she’, I mean ‘I’, have been poking around Sanctuary, scrapping anything that glows yellow so I can salvage enough materials to build a house big enough for me and my Minutemen companions. I had largely avoided Bethesda’s drip-feed of Fallout 4 pre-publicity but when I somehow found out that the game had settlement building, I think I might have involuntarily passed a little wind in joyous anticipation.

That’s because I’ve felt a similar rosy inner glow while hanging around other hubs and houses in many other games I’ve played. I think it’s easy to underestimate the value of having a ‘home’ base option, especially in open world games where there is a free-roaming element, but it’s a part of why I love certain games.

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