In Noita, you can destroy every pixel. Walls, lakes of blood, rock mass, bodies, piles of gold, wooden piles, minecarts – if it’s there, you can mess it up. But there’s one place where you probably shouldn’t do that.
The Holy Mountain is a moment of respite on your journey downwards in this very physical take on the dungeon-delver. It’s somewhere where you can recoup your health, buy new wands and spells, and prepare yourself for the next area on your journey into the depths. But if this sanctified place should become damaged, you’ve just angered the gods.
“I’d point out that angering the gods is probably one of the things that people don’t like about the game,” developer Petri Putro tells me. The problem, you see, is the worms. But there are many reasons why angering the gods exists in Noita, reasons which tap into the very bedrock of how the game works.
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