Donnerstag, 28. November 2019

The making of Facing Worlds, Unreal Tournament's most popular map

On a dinky asteroid orbiting the Earth, two symmetrical ziggurats mark the red base and blue base. Each sniper-lined tower guards a flag, and their confined spaces contrast with the exposed and treacherous bridge between them. It is elegant, simple, stark against a grand sci-fi background. This is Facing Worlds, a level in the once dominant first-person shooter Unreal Tournament. This modest map has created countless memories of squaring off with friends over LAN and modem since it first appeared in 1999.

Before Fortnite and the Epic Games store, there was Unreal Tournament. 20 years have passed since Epic Games and Digital Extremes released their critically-acclaimed sequel to Unreal, and just one since an ambitious crowdsourced reboot was quietly shelved. Still, the original remains a touchstone for twitchy FPS multiplayer, and Facing Worlds, or “CTF-Face” for “capture the flag”, is a microcosm of everything great about it.

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