“VR is essential to the experience of Half-Life: Alyx,” Valve have told us following today’s formal announcement of the new VR-only game starring Alyx Vance. Our Graham got to ask a few wee questions of animator Christine Phelan, who explained a fair bit about the game’s origins. She told us it began as an experiment in virtual reality using bits and pieces of previous Half-Lives, then the possibilities of a VR environment became so intrinsic to the game that “for all intents and purposes it would be an entirely different game” without VR and Valve “ultimately decided that doing two versions of the game would diminish both of them.” That’s a shame for me, as someone unlikely to ever own cybergoggles, but I get it. Read on for more.
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