Almost the first thing that happens in Plasticity is that the pile of rubbish you’re climbing gives way and you fall into a gross, wet cave. Protagonist Noa doesn’t look especially thrown off by the event, as though it’s happened before. There’s even a ladder to get out. It’s clearly a world accustomed to living side-by-side with trash. But in setting off to a fabled paradise island, Noa might decide that it doesn’t need to be. Take a peek at the trailer below (though the game is free, so you could just try it for yourself).
from Rock, Paper, Shotgun http://bit.ly/2JDZYgt
via ifttt
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