I’m always down for a simple idea done with style, especially if it’s a rhythm game. Vectronom is studio Ludopium’s first game; a puzzle-platformer without a jump button, in a world that moves to the beat. Every pulse of the bass, the level shifts to another place in its cycle, and in order to navigate from point A to point B, you’ve not only got to memorise a route, but carry it out in time to the music. There’s even local multiplayer for up to four people, and the trailer below (which the photosensitive probably shouldn’t watch) even suggests trying dance mats, which I can see working.
from Rock, Paper, Shotgun http://bit.ly/2EDUUog
via ifttt
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