What makes an adventure? There is, of course, that romantic school of thought: the hero’s journey away from home and back again through peril and plight, death and rebirth, and all the rest. (Don’t forget to save the cat on page three.) But what else? What is “adventure” for the rest of us when we have no power to save the world from bosses and demons and zombies? Lacking any supernatural call to my true purpose, I’m pretty willing to call a trip to pick up the shopping an “adventure.”
Here are a small collection of games to reconsider what it means to undertake those grand escapades of danger and daring. You’ll find no swashbuckling vagabonds, nor Chosen Ones, nor daredevils. Here are games of the adventurous “just getting by.” Adventure is out there!
from Rock, Paper, Shotgun http://bit.ly/2INpBLx
via ifttt
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