Dienstag, 20. September 2016

Wot I Think: Dead Rising

I’ve always had a soft spot for the first two Dead Rising [official site] games. Soft spots are the second cousins of nostalgia, and similarly mean that I’ll happily make concessions for a series’ flaws. The Dead Rising games have rudimentary combat, horrible time limits, and dodgy AI, but I forgive them because the brutal absurdism of the series has always tickled me (except for the grimy, obnoxious third game). I’ll happily jump in just to save a couple of survivors, and while I’d get angry whenever I lost 20 minutes of progress because I died and forgot to save, I’d be all smiles again as soon as I encountered the next eccentric boss.

It’s been a long time now since the original first came out, and I wonder whether the passage of time has atrophied a game whose systems and mechanics already felt unwieldy ten years ago. And with the super-similar but generally superior sequel already out on PC for a quid less, is there even a need to go back to the original?

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