There are a handful of IF authors whose work is consistent and satisfying, who repeatedly and frequently release things their fans rush to play. Andrew Schultz turns out a wordplay puzzle game or two a year. Caelyn Sandel wrote a serialized Twine story called Bloom, with a steady supply of new installments. And then there’s Ryan Veeder, a master of short parser games who produces several a year, often outside of any competition setting.
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