Mittwoch, 21. September 2016

Contract Kills In A Procedural City: The Hit

When I saw The Hit [official site] this morning, it took me a while to realise I’d read about the game before. That’s partly because it’s been a while since we heard anything about the game – two years – and partly because I have dreams that look a lot like The Hit. Dropped into a procedurally generated city, you have a target to kill, and should try to do so causing the minimum of commotion so as not to attract unwanted attention from the police and other players (solo play will be available too). It looks lovely, playing with social stealth and crowd behaviour in a way that tickles my fancy.

… [visit site to read more]



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