Freitag, 29. Juli 2016

What’s It Like To Launch An Indie Game From China?

The first thing you notice about Lost Castle, an enjoyable 2D side-scrolling action RPG, is that the art style makes the characters, heroes and villains alike, kind of cute. Bosses aside, some look almost cuddly, in a macabre sort of way.

Underneath this visage lies an action-packed, challenging and enjoyable game in which more than a few deaths are inevitable, even when playing with a friend. Gary Ho, one of the Hunter Studio developers who accompanied the game from China to Kyoto, Japan, for BitSummit, a yearly indie game festival, in early July, said he wanted to make a “cute Dark Souls.”

The game’s underlying difficulty is apropos given the inherent challenges of indie development in China.

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