Freitag, 28. Februar 2020

Wot I Think: Conglomerate 451

My latest big brain critic realisation is that dystopian sci-fi settings are a clever way to make basic (and possibly tedious) elements of interacting with your game, suddenly thematic. “Hmmm, I’ve been clicking on this menu for a while,” You think. “This isn’t very interesting.” And then the screen goes all crackly or whatever, and a disembodied voice materialises and says: “The year is 2483, and all humans do is click on menus. Corporations did this.”

And that’s you, sucked into a charybdis-level whirlpool of immersion. Eyes glued to the screen as you watch a text crawl tell the terrifying story of corporate goons going around with big buckets of glue and sticking everyone’s eyes to screens….forever. Cyberpunk, eh? Cyberpunk indeed, says Conglomerate 451. It sits somewhere between the Ultima Underworld homage of Legend of Grimrock, the debuff-firing turn based combat of Darkest Dungeon, and the base and squad management of Alien Defence Squad Trouser And Hairdo Customisation Adventure 2012, which I believe you proles call XCOM.

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