Montag, 3. Juni 2019

Ex-Artifact dev Richard Garfield on what went wrong

It came, we saw, it failed to conquer. Personally, I’ve looked at Artifact‘s floundering playerbase with a heavy heart, because it’s a a great game that deserves better. That’s why I was interested to see Richard Garfield (of Magic: The Gathering fame) Arti-chatting about the game’s rocky launch, and what it actually means for a game to be “pay-to-win”.

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from Rock, Paper, Shotgun http://bit.ly/2IhmhW2
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