Freitag, 21. Juni 2019

The Flare Path: Invisible Hulls

There was a nasty moment early on in my relationship with HMS when I thought me and Johan Nagel’s latest weren’t going to get on. In my first hour with the beta of this highly original turnless Hornblower-em-up I experienced five game-curtailing mutinies. Even on the lowest difficulty setting I couldn’t make progress. Baffled disbelief was fast becoming sulky defeatism when the doubloon finally dropped. An email exchange with the designer and a second look at the tutorial and suddenly I was out of the doldrums and surging ahead. (more…)



from Rock, Paper, Shotgun http://bit.ly/2IuTXRm
via ifttt

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