Dienstag, 3. Juli 2018

Premature Evaluation: Objects in Space

Objects in Space

Premature Evaluation is the weekly column in which we explore the wilds of early access. This week, Fraser’s hauling cargo across pirate-infested star systems in space sandbox Objects in Space.

It’s so quiet I can hear the dog breathing as he naps in the hallway. I’ve turned the in-game music player off, killed the power to every component on the ship and I’m hurtling through space. I’m completely blind, so I’m relying on dumb luck to get me to the space station. There’s no viewscreen, no HUD, just a bunch of dead monitors and me, waiting to see if I’ll be hit by a torpedo.

I can’t wait any longer. I pull the lever, the ship shudders and the monitors flicker to life. The torpedo-packing pirate is still close, but safe harbour is closer. I push the engine as far as it can go, and the ship lurches forward. A few seconds later, I see the alert: I’ve run out of power, and systems are shutting down all over the ship. Piece by piece, she’s dying. I’m so close, though. If I can avoid blowing up for a few more seconds, I’ll make it. Momentum alone gets me to sanctuary.

(more…)



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