Donnerstag, 26. Juli 2018

Monster Hunter World can go beyond 60fps, but you’re going to need a monstrous PC to do it

Greetings, hunters! Dinosaur hat-making sim Monster Hunter: World is coming out on PC very soon (August 9, to be precise), and I’ve been doing some early tinkering with its various graphics settings. The good news first: if you were worried about the game being capped at 30fps like the console versions, you’ll be pleased to hear MHW has an uncapped frame rate option in its display settings, meaning the sky’s the theoretical limit if you’ve got a monitor with a lovely high refresh rate.

The bad news? This game is an absolute beast and you’ll probably need at least two graphics cards stitched together with jagras hide in order to make it work at the very best graphics settings and resolutions. Whisper it, but it’s probably more monstrous than even Final Fantasy XV. Let’s see what my Nvidia GeForce GTX 1070Ti made of it, shall we?

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