img src=”https://assets.rockpapershotgun.com/images//2017/10/overwatchmercy-620×329.jpg” title=”Mercy me -ed.” />
There are certain games that breed toxicity like a cowpat breeds flies. That’s not to say Overwatch isn’t a fantastic shooter, it’s just that placing strangers in a competitive environment where one person’s (often very visible) mistake can result in a loss for the whole team is a recipe for unpleasant behaviour. That said, the blame still lies with the offending individuals: the game brings out the worst IN people, but it’s the worst OF people that are the real problem.
Fortunately, it’s a problem that the Overwatch devs have become keenly aware of, and game director Jeff Kaplan’s latest update video highlights some of the ways they’re improving the situation. My main takeaway is that they’ve managed to reduce instances of toxic communication by 17% in competitive games, but you might also be interested in Kaplan’s discussion of upcoming balance changes. I’ve got bad news, Mercy mains.
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