Freitag, 26. August 2016

What Makes N++ Different To Other Platformers?

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, N++ [official site].

What makes Metanet’s long-running N series different to other platformers? Each level takes place on a single screen, and that makes it uncommon, but certainly not unique. It focuses on acrobatic avoidance of hazards, but that makes it an elder cousin to Super Meat Boy.

Instead, N is distinctive for its use of physics, or more precisely, its take on physics. Though it uses just three digital inputs: right, left and jump, the dynamic range of your little stick ninja’s movement is incredible, and just keeps expanding as you learn its nuances. The feel of N’s blend of low-gravity floatiness, inertia and lightness is irresistible, and Mare Sheppard and Raigan Burns have constantly been refining it from when the first game came out in 2004 to N++, which came out on PC just yesterday. And at the core of how its physics works is a single principle:

THE MECHANIC: Jumping adds velocity

… [visit site to read more]



from Rock, Paper, Shotgun http://ift.tt/2bqiAuK
via ifttt

Keine Kommentare:

Kommentar veröffentlichen